Files
LuminolMC/luminol-server/minecraft-patches/features/0051-Correct-player-respawn-place.patch
Helvetica Volubi 70efb6748b fix: introduced two patches from leaves to fix some bugs
update [Fix Incorrect Collision Behavior for Block Shape] to [Configurable collision behavior]

fix chunk reload detector

20250604 23:22:57 UTC+8: use BLOCK_SHAPE_VANILLA as default instead of PAPER
2025-06-04 23:35:31 +08:00

46 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Sat, 26 Apr 2025 21:47:45 +0800
Subject: [PATCH] Correct player respawn place
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index e83c6a81e318a05580f5c811cb2543a83435f04c..2f2726ed97658732751032b21752840702da233e 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -492,8 +492,10 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
double amountX = selectMaxX - selectMinX;
double amountZ = selectMaxZ - selectMinZ;
- int selectX = amountX < 1.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor((amountX + 1.0) * random.nextDouble() + selectMinX);
- int selectZ = amountZ < 1.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor((amountZ + 1.0) * random.nextDouble() + selectMinZ);
+ // Luminol start - Correct player respawn place
+ int selectX = amountX < 0.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor(amountX * random.nextDouble() + selectMinX);
+ int selectZ = amountZ < 0.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor(amountZ * random.nextDouble() + selectMinZ);
+ // Luminol end - Correct player respawn place
return new BlockPos(selectX, 0, selectZ);
}
@@ -504,10 +506,20 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
}
private static BlockPos findSpawnAround(ServerLevel world, ServerPlayer player, BlockPos selected) {
+ // Luminol start - Correct player respawn place
+ BlockPos inChunk;
+ inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX(), selected.getZ());
+ if (inChunk != null) {
+ AABB checkVolume = player.getBoundingBoxAt((double)inChunk.getX() + 0.5, (double)inChunk.getY(), (double)inChunk.getZ() + 0.5);
+ if (player.noCollisionNoLiquid(world, checkVolume)) {
+ return inChunk;
+ }
+ }
+ // Luminol end - Correct player respawn place
// try hard to find, so that we don't attempt another chunk load
for (int dz = -SPAWN_RADIUS_SELECTION_SEARCH; dz <= SPAWN_RADIUS_SELECTION_SEARCH; ++dz) {
for (int dx = -SPAWN_RADIUS_SELECTION_SEARCH; dx <= SPAWN_RADIUS_SELECTION_SEARCH; ++dx) {
- BlockPos inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX() + dx, selected.getZ() + dz);
+ inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX() + dx, selected.getZ() + dz); // Luminol - Correct player respawn place
if (inChunk == null) {
continue;
}