Files
LuminolMC/luminol-server/minecraft-patches/features/0057-Fix-incorrectly-synced-data-after-player-teleportati.patch
Helvetica Volubi 073c987260 fixup: fixup patches
2025-05-24 16:43:12 +08:00

35 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <mrhua269@gmail.com>
Date: Fri, 2 May 2025 12:03:14 +0800
Subject: [PATCH] Fix incorrectly synced data after player teleportation
Use vanilla's flag and logics to run some status sync after post teleportation, folia forgets send some packets after teleportation and which caused some desync between client and server
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 8b9c823deed1844fa69d1456a91ac65487b8ae69..4b5855a456e9703b8e0c60da4ab3dfa2865cef60 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -1788,14 +1788,20 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
this.connection.send(new ClientboundChangeDifficultyPacket(
worlddata.getDifficulty(), worlddata.isDifficultyLocked()
));
- this.connection.send(new ClientboundSetExperiencePacket(
+ /*this.connection.send(new ClientboundSetExperiencePacket( // Luminol start - teleportAsync tweaks, will send in next tick, see the changes below
this.experienceProgress, this.totalExperience, this.experienceLevel
- ));
+ ));*/ // Luminol end
playerlist.sendActivePlayerEffects(this);
playerlist.sendLevelInfo(this, destination);
playerlist.sendPlayerPermissionLevel(this);
+ // Luminol start - teleportAsync tweaks
+ this.lastSentExp = -1;
+ this.lastSentHealth = -1.0F;
+ this.lastSentFood = -1;
+ // Luminol end
+
// regular world add logic
this.unsetRemoved();
destination.addDuringTeleport(this);