Files
LuminolMC/patches/server/0037-Gale-Optimize-sun-burn-tick.patch
2024-11-30 21:04:54 +08:00

78 lines
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <wangxyper@163.com>
Date: Sun, 4 Aug 2024 22:14:21 +0800
Subject: [PATCH] Gale Optimize sun burn tick
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 8d0aae7ae8abec5eac1357a1ea28df0cddab2f36..537187df8f400f8625216b0fc21cd19c3bf28e85 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -274,7 +274,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public double xo;
public double yo;
public double zo;
- private Vec3 position;
+ public Vec3 position; // Gale - JettPack - optimize sun burn tick - private -> public
private BlockPos blockPosition;
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
@@ -2204,9 +2204,19 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
/** @deprecated */
@Deprecated
public float getLightLevelDependentMagicValue() {
- return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F;
+ return this.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())); // Gale - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
}
+ // Gale start - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
+ /**
+ * @deprecated
+ */
+ @Deprecated
+ public float getLightLevelDependentMagicValue(BlockPos pos) {
+ return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F;
+ }
+ // Gale end - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
+
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
this.absMoveTo(x, y, z);
this.absRotateTo(yaw, pitch);
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index 8082fb0d0793743ee6123f4bb5c6d79b078d5f86..0e0b971c93cdfd8cfae8019c4710f72fdd096c6a 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -1766,13 +1766,29 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
protected void playAttackSound() {}
+ // Gale start - JettPack - optimize sun burn tick - cache eye blockpos
+ private BlockPos cached_eye_blockpos;
+ private int cached_position_hashcode;
+ // Gale end - JettPack - optimize sun burn tick - cache eye blockpos
+
public boolean isSunBurnTick() {
if (this.level().isDay() && !this.level().isClientSide) {
- float f = this.getLightLevelDependentMagicValue();
- BlockPos blockposition = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ // Gale start - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
+ int positionHashCode = this.position.hashCode();
+ if (this.cached_position_hashcode != positionHashCode) {
+ this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ this.cached_position_hashcode = positionHashCode;
+ }
+
+ float f = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness
+
+ // Check brightness first
+ if (f <= 0.5F) return false;
+ if (this.random.nextFloat() * 30.0F >= (f - 0.4F) * 2.0F) return false;
+ // Gale end - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow;
- if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && !flag && this.level().canSeeSky(blockposition)) {
+ if (!flag && this.level().canSeeSky(this.cached_eye_blockpos)) { // Gale - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
return true;
}
}