Removed useless patch
End gateway searching is already fixed in sync teleportation patch now
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@@ -1,21 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrHua269 <mrhua269@gmail.com>
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Date: Sun, 9 Mar 2025 11:39:01 +0800
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Subject: [PATCH] Do not search the block out of current region
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Skip getting the blocks don't belong to current tickregion.
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notice: this bug is actually caused by another bug of the teleportAsync implementation.
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diff --git a/net/minecraft/world/level/block/entity/TheEndGatewayBlockEntity.java b/net/minecraft/world/level/block/entity/TheEndGatewayBlockEntity.java
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index fc529ece01d8a85e600eb8910662010ab6851d82..7364515b7e489c5e97c7ca693458ff2ae9335c6e 100644
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--- a/net/minecraft/world/level/block/entity/TheEndGatewayBlockEntity.java
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+++ b/net/minecraft/world/level/block/entity/TheEndGatewayBlockEntity.java
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@@ -432,6 +432,7 @@ public class TheEndGatewayBlockEntity extends TheEndPortalBlockEntity {
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if (i != 0 || i1 != 0 || allowBedrock) {
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for (int y = level.getMaxY(); y > (blockPos == null ? level.getMinY() : blockPos.getY()); y--) {
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BlockPos blockPos1 = new BlockPos(pos.getX() + i, y, pos.getZ() + i1);
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+ if (!ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor((Level) level, blockPos1)) continue; // Luminol - Do not search the block out of current region as we might be at the edge of the tickregion
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BlockState blockState = level.getBlockState(blockPos1);
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if (blockState.isCollisionShapeFullBlock(level, blockPos1) && (allowBedrock || !blockState.is(Blocks.BEDROCK))) {
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blockPos = blockPos1;
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