Fix lobotomized villagers not restocking

This commit is contained in:
adabugra
2025-02-01 00:12:32 +03:00
parent cdb8ff1aba
commit 78636dc0bd

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@@ -5,7 +5,7 @@ Subject: [PATCH] Purpur Lobotomize stuck villagers
diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java
index 7ea74aeb905b95e5919d74df5fbc5e8f7a9985e3..d6e337ac8cf3d40f60a20b07826a4eee1c865bc3 100644
index 7ea74aeb905b95e5919d74df5fbc5e8f7a9985e3..b61da3d0d7d24b674cae155b95f7fab0669f4a20 100644
--- a/net/minecraft/world/entity/npc/Villager.java
+++ b/net/minecraft/world/entity/npc/Villager.java
@@ -193,6 +193,53 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@@ -62,7 +62,7 @@ index 7ea74aeb905b95e5919d74df5fbc5e8f7a9985e3..d6e337ac8cf3d40f60a20b07826a4eee
@Override
public Brain<Villager> getBrain() {
return (Brain<Villager>)super.getBrain();
@@ -289,10 +336,18 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@@ -289,11 +336,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
// Paper start - EAR 2
this.customServerAiStep(level, false);
}
@@ -71,6 +71,7 @@ index 7ea74aeb905b95e5919d74df5fbc5e8f7a9985e3..d6e337ac8cf3d40f60a20b07826a4eee
// Paper end - EAR 2
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("villagerBrain");
- if (!inactive) this.getBrain().tick(level, this); // Paper - EAR 2
+ // Purpur start
+ if (me.earthme.luminol.config.modules.optimizations.LobotomizeVillageConfig.villagerLobotomizeEnabled) {
+ // treat as inactive if lobotomized
@@ -79,6 +80,9 @@ index 7ea74aeb905b95e5919d74df5fbc5e8f7a9985e3..d6e337ac8cf3d40f60a20b07826a4eee
+ this.isLobotomized = false;
+ }
+ // Purpur end
if (!inactive) this.getBrain().tick(level, this); // Paper - EAR 2
+ if (!inactive) {
+ this.getBrain().tick(level, this); // Paper - EAR 2
+ } else if (this.isLobotomized && shouldRestock()) restock(); // Purpur - Lobotomize stuck villagers
profilerFiller.pop();
if (this.assignProfessionWhenSpawned) {
this.assignProfessionWhenSpawned = false;