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LeavesMC/patches/server/0031-Reduce-chunk-loading-lookups.patch
2024-08-14 17:07:19 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Sun, 21 Aug 2022 08:29:15 +0800
Subject: [PATCH] Reduce chunk loading & lookups
This patch is Powered by Pufferfish(https://github.com/pufferfish-gg/Pufferfish)
diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
index 828c51477cd8f35d591367b30bf4feef6a250292..17a71bb3b65cc1030b70c931b1dc998d06713231 100644
--- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
+++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
@@ -320,11 +320,28 @@ public class EnderMan extends Monster implements NeutralMob {
private boolean teleport(double x, double y, double z) {
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos(x, y, z);
- while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockposition_mutableblockposition).blocksMotion()) {
- blockposition_mutableblockposition.move(Direction.DOWN);
+ // Leaves start - single chunk lookup
+ BlockState iblockdata;
+ if (org.leavesmc.leaves.LeavesConfig.reduceChuckLoadAndLookup) {
+ net.minecraft.world.level.chunk.LevelChunk chunk = this.level().getChunkIfLoaded(blockposition_mutableblockposition);
+ if (chunk == null) {
+ return false;
+ }
+
+ while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !chunk.getBlockState(blockposition_mutableblockposition).blocksMotion()) {
+ blockposition_mutableblockposition.move(Direction.DOWN);
+ }
+
+ iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
+ } else {
+ while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockposition_mutableblockposition).blocksMotion()) {
+ blockposition_mutableblockposition.move(Direction.DOWN);
+ }
+
+ iblockdata = this.level().getBlockState(blockposition_mutableblockposition);
}
+ // Leaves end - single chunk lookup
- BlockState iblockdata = this.level().getBlockState(blockposition_mutableblockposition);
boolean flag = iblockdata.blocksMotion();
boolean flag1 = iblockdata.getFluidState().is(FluidTags.WATER);