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LeavesMC/patches/server/0075-Optimize-sun-burn-tick.patch
violetc de4f3fe832 1.21.3 (#382)
---------

Co-authored-by: Lumine1909 <133463833+Lumine1909@users.noreply.github.com>
2024-12-02 12:52:54 +08:00

87 lines
4.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Thu, 20 Jul 2023 15:18:50 +0800
Subject: [PATCH] Optimize sun burn tick
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 13956aa8210d0234176a9d7450afdf42a2311f11..6a19f5725387b7178720ba209ebc2a5c46241bf5 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2166,8 +2166,22 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
/** @deprecated */
@Deprecated
public float getLightLevelDependentMagicValue() {
- return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F;
+ // Leaves start - optimize sun burn tick
+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeSunBurnTick) {
+ return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F;
+ } else {
+ return this.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()));
+ }
+ // Leaves end - optimize sun burn tick
+ }
+
+ // Leaves start - optimize sun burn tick
+ /** @deprecated */
+ @Deprecated
+ public float getLightLevelDependentMagicValue(BlockPos pos) {
+ return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F;
}
+ // Leaves end - optimize sun burn tick
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
this.absMoveTo(x, y, z);
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index c80976958ad8f51aadf0dab5d49a3e11c77010d4..b3775c9c5986f460b0b65ce49a5e2ff064349394 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -1742,15 +1742,41 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
protected void playAttackSound() {}
+ // Leaves start - optimize sun burn tick
+ private BlockPos cached_eye_blockpos;
+ private int cached_position_hashcode;
+ // Leaves end - optimize sun burn tick
+
public boolean isSunBurnTick() {
if (this.level().isDay() && !this.level().isClientSide) {
- float f = this.getLightLevelDependentMagicValue();
- BlockPos blockposition = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
- boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow;
+ // Leaves start - optimize sun burn tick
+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeSunBurnTick) {
+ float f = this.getLightLevelDependentMagicValue();
+ BlockPos blockposition = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow;
+
+ if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && !flag && this.level().canSeeSky(blockposition)) {
+ return true;
+ }
+ } else {
+ int positionHashCode = this.position().hashCode();
+ if (this.cached_position_hashcode != positionHashCode) {
+ this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ this.cached_position_hashcode = positionHashCode;
+ }
+
+ float f = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness
+
+ // Check brightness first
+ if (f <= 0.5F) return false;
+ if (this.random.nextFloat() * 30.0F >= (f - 0.4F) * 2.0F) return false;
+ boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow;
- if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && !flag && this.level().canSeeSky(blockposition)) {
- return true;
+ if (!flag && this.level().canSeeSky(this.cached_eye_blockpos)) {
+ return true;
+ }
}
+ // Leaves end - optimize sun burn tick
}
return false;