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* init 1.21.4, and boom! * build change, but weight not work * just work * Build changes, and delete timings * Fix API patches (#406) * Fix API patches * merge --------- Co-authored-by: violetc <58360096+s-yh-china@users.noreply.github.com> * 0006/0129 * 0009/0129 * 0011/0129 * 0018/0129 * 0030/0129 * 0035/0129 * 0043/0129 * 0048/0129 * 0049/0129 * 0057/0129 * 0065/0129 * 0086/0129 (#408) * 0072/0129 * 0080/0129 * Readd patch infos * 0086/0129 * Delete applied patches * 0087/0129 * 0091/0129 * 0097/0129 * 0101/0129 * 102/129 * 0107/0129 * 0112/0129 * 0118/0129 * 0129/0129, 100% patched * fix some * server work * Protocol... (#409) * Jade v7 * Fix changed part for Jade * Formatting imports, add Lms Paster protocol * REI payloads 5/8 * Add REI support, remove unnecessary content in Jade * Rename * Make jade better * Make action work * fix action jar * Fix some protocol * Fix bot action, and entity tickCount * Fix Warden GameEventListener register on load * Fix extra Raider drop * Fix grindstone overstacking * Update Paper, and some doc * Merge * [ci skip] Update Action --------- Co-authored-by: Lumine1909 <133463833+Lumine1909@users.noreply.github.com>
20 lines
1.1 KiB
Diff
20 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Mon, 24 Jul 2023 15:54:18 +0800
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Subject: [PATCH] Bow infinity fix
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diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
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index 94dab91807c828131d728374ae3c485d0f4272be..8736461dc3981419c63e0d738cc308d5913fa2c3 100644
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--- a/net/minecraft/world/entity/player/Player.java
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+++ b/net/minecraft/world/entity/player/Player.java
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@@ -2270,7 +2270,7 @@ public abstract class Player extends LivingEntity {
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}
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}
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- return this.abilities.instabuild ? new ItemStack(Items.ARROW) : ItemStack.EMPTY;
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+ return this.abilities.instabuild || (org.leavesmc.leaves.LeavesConfig.modify.bowInfinityFix && net.minecraft.world.item.enchantment.EnchantmentHelper.processAmmoUse((ServerLevel) this.level(), shootable, new ItemStack(Items.ARROW), 1) <= 0) ? new ItemStack(Items.ARROW) : ItemStack.EMPTY; // Leaves - infinity fix
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}
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}
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}
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