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* init 1.21.4, and boom! * build change, but weight not work * just work * Build changes, and delete timings * Fix API patches (#406) * Fix API patches * merge --------- Co-authored-by: violetc <58360096+s-yh-china@users.noreply.github.com> * 0006/0129 * 0009/0129 * 0011/0129 * 0018/0129 * 0030/0129 * 0035/0129 * 0043/0129 * 0048/0129 * 0049/0129 * 0057/0129 * 0065/0129 * 0086/0129 (#408) * 0072/0129 * 0080/0129 * Readd patch infos * 0086/0129 * Delete applied patches * 0087/0129 * 0091/0129 * 0097/0129 * 0101/0129 * 102/129 * 0107/0129 * 0112/0129 * 0118/0129 * 0129/0129, 100% patched * fix some * server work * Protocol... (#409) * Jade v7 * Fix changed part for Jade * Formatting imports, add Lms Paster protocol * REI payloads 5/8 * Add REI support, remove unnecessary content in Jade * Rename * Make jade better * Make action work * fix action jar * Fix some protocol * Fix bot action, and entity tickCount * Fix Warden GameEventListener register on load * Fix extra Raider drop * Fix grindstone overstacking * Update Paper, and some doc * Merge * [ci skip] Update Action --------- Co-authored-by: Lumine1909 <133463833+Lumine1909@users.noreply.github.com>
36 lines
2.1 KiB
Diff
36 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Thu, 20 Jul 2023 15:30:56 +0800
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Subject: [PATCH] Reduce lambda and Optional allocation in
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EntityBasedExplosionDamageCalculator
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This patch is Powered by Gale(https://github.com/GaleMC/Gale)
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diff --git a/net/minecraft/world/level/EntityBasedExplosionDamageCalculator.java b/net/minecraft/world/level/EntityBasedExplosionDamageCalculator.java
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index 52cb2dcd714cf8c16f167466333eeb923e4ff183..8f2fbfb8d0a24d53697442addf940fa18ae4c69b 100644
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--- a/net/minecraft/world/level/EntityBasedExplosionDamageCalculator.java
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+++ b/net/minecraft/world/level/EntityBasedExplosionDamageCalculator.java
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@@ -15,8 +15,20 @@ public class EntityBasedExplosionDamageCalculator extends ExplosionDamageCalcula
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@Override
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public Optional<Float> getBlockExplosionResistance(Explosion explosion, BlockGetter reader, BlockPos pos, BlockState state, FluidState fluid) {
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- return super.getBlockExplosionResistance(explosion, reader, pos, state, fluid)
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- .map(resistance -> this.source.getBlockExplosionResistance(explosion, reader, pos, state, fluid, resistance));
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.remove.damageLambda) {
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+ return super.getBlockExplosionResistance(explosion, reader, pos, state, fluid)
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+ .map(max -> this.source.getBlockExplosionResistance(explosion, reader, pos, state, fluid, max));
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+ } else {
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+ Optional<Float> optionalBlastResistance = super.getBlockExplosionResistance(explosion, reader, pos, state, fluid);
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+ if (optionalBlastResistance.isPresent()) {
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+ float blastResistance = optionalBlastResistance.get();
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+ float effectiveExplosionResistance = this.source.getBlockExplosionResistance(explosion, reader, pos, state, fluid, blastResistance);
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+ if (effectiveExplosionResistance != blastResistance) {
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+ return Optional.of(effectiveExplosionResistance);
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+ }
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+ }
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+ return optionalBlastResistance;
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+ }
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}
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@Override
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