9
0
mirror of https://github.com/LeavesMC/Leaves.git synced 2025-12-22 16:39:30 +00:00
Files
LeavesMC/patches/server/0053-Use-vanilla-random-config.patch
2024-01-27 12:44:45 +08:00

78 lines
5.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Thu, 16 Feb 2023 17:25:01 +0800
Subject: [PATCH] Use vanilla random config
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index e33fff62f13a26cf681cf20f187bba2f885148f9..eb673c7ed083ef731263d60a9298e58934bc370f 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -577,7 +577,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
this.bb = Entity.INITIAL_AABB;
this.stuckSpeedMultiplier = Vec3.ZERO;
this.nextStep = 1.0F;
- this.random = SHARED_RANDOM; // Paper - Share random for entities to make them more random
+ this.random = top.leavesmc.leaves.LeavesConfig.useVanillaRandom ? RandomSource.create() : SHARED_RANDOM; // Paper - Share random for entities to make them more random // Leaves - vanilla plz
this.remainingFireTicks = -this.getFireImmuneTicks();
this.fluidHeight = new Object2DoubleArrayMap(2);
this.fluidOnEyes = new HashSet();
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index f9521a6e115f0c975a7885b024c99eae300b63bf..358b4efefbf9de576194040ca5da9b877afa3e1b 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -1036,7 +1036,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToHiveGoal() {
super();
- this.travellingTicks = Bee.this.random.nextInt(10); // CraftBukkit - SPIGOT-7495: Give Bees another chance and let them use their own random, avoid concurrency issues
+ this.travellingTicks = top.leavesmc.leaves.LeavesConfig.useVanillaRandom ? Bee.this.level().random.nextInt(10) : Bee.this.random.nextInt(10); // CraftBukkit - SPIGOT-7495: Give Bees another chance and let them use their own random, avoid concurrency issues // Leaves - why no vanilla
this.blacklistedTargets = Lists.newArrayList();
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
diff --git a/src/main/java/net/minecraft/world/entity/animal/Squid.java b/src/main/java/net/minecraft/world/entity/animal/Squid.java
index 4f32597c7af34d599f6658fe4962d41624e60419..23efed794def54b0563ed5ab1a43773f3bb7378b 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Squid.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Squid.java
@@ -44,7 +44,7 @@ public class Squid extends WaterAnimal {
public Squid(EntityType<? extends Squid> type, Level world) {
super(type, world);
- //this.random.setSeed((long)this.getId()); // Paper - Share random for entities to make them more random
+ if (top.leavesmc.leaves.LeavesConfig.useVanillaRandom) this.random.setSeed(this.getId()); // Paper - Share random for entities to make them more random // Leaves - vanilla plz
this.tentacleSpeed = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
}
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index adc179f85a774c47d386144da6b2291e915a0e1d..51cc6ef73da00133bbdc838b1911159a414ba4df 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -73,7 +73,13 @@ public class ItemEntity extends Entity implements TraceableEntity {
// Paper start - Don't use level random in entity constructors (to make them thread-safe)
this(EntityType.ITEM, world);
this.setPos(x, y, z);
- this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
+ // Leaves start - vanilla yes, paper no
+ if (top.leavesmc.leaves.LeavesConfig.useVanillaRandom) {
+ this.setDeltaMovement(world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
+ } else {
+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
+ }
+ // Leaves end - vanilla yes, paper no
this.setItem(stack);
// Paper end - Don't use level random in entity constructors
// Leaves start - stackable shulker boxes
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 83ef6f6555fb810236659b395ce17fa414d7a567..33b46370d1f9073b6ce656ee5d110f45def2ee81 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -43,7 +43,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
this(EntityType.TNT, world);
this.setPos(x, y, z);
- double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - Don't use level random in entity constructors
+ double d3 = (top.leavesmc.leaves.LeavesConfig.useVanillaRandom ? world.random.nextDouble() : this.random.nextDouble()) * 6.2831854820251465D; // Paper - Don't use level random in entity constructors // Leaves - why?
this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
this.setFuse(80);