9
0
mirror of https://github.com/LeavesMC/Leaves.git synced 2025-12-19 14:59:32 +00:00
Files
LeavesMC/leaves-server/minecraft-patches/features/0067-Skip-entity-move-if-movement-is-zero.patch
2025-11-28 00:17:52 +08:00

42 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Thu, 20 Jul 2023 21:13:28 +0800
Subject: [PATCH] Skip entity move if movement is zero
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 39e31c547dcd60f48e607a9c98cfe03a38ae88b1..d2fafdbce9fe1db0451bb4ad819d8e075122530e 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -263,6 +263,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
public float yRotO;
public float xRotO;
private AABB bb = INITIAL_AABB;
+ private boolean boundingBoxChanged = false; // Leaves - skip entity move if movement is zero
public boolean onGround;
public boolean horizontalCollision;
public boolean verticalCollision;
@@ -1099,6 +1100,13 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
// Paper end - detailed watchdog information
public void move(MoverType type, Vec3 movement) {
+ // Leaves start - skip entity move if movement is zero
+ if (org.leavesmc.leaves.LeavesConfig.performance.skipEntityMoveIfMovementIsZero) {
+ if (!this.boundingBoxChanged && movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+ // Leaves end - skip entity move if movement is zero
final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
// Paper start - detailed watchdog information
ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread("Cannot move an entity off-main");
@@ -4466,6 +4474,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
}
public final void setBoundingBox(AABB bb) {
+ if (!this.bb.equals(bb)) this.boundingBoxChanged = true; // Leaves - skip entity move if movement is zero
// CraftBukkit start - block invalid bounding boxes
double minX = bb.minX,
minY = bb.minY,