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https://github.com/LeavesMC/Leaves.git
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42 lines
2.2 KiB
Diff
42 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Thu, 20 Jul 2023 21:13:28 +0800
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Subject: [PATCH] Skip entity move if movement is zero
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This patch is Powered by Gale(https://github.com/GaleMC/Gale)
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 34610ab46a46a654742132ee35d3ec180d97d2ab..85afcaaa2fee449139e68cdc346738403edc0fdd 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -324,6 +324,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public float yRotO;
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public float xRotO;
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private AABB bb;
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+ private boolean boundingBoxChanged = false; // Leaves - skip entity move if movement is zero
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public boolean onGround;
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public boolean horizontalCollision;
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public boolean verticalCollision;
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@@ -1113,6 +1114,13 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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// Paper end - detailed watchdog information
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public void move(MoverType movementType, Vec3 movement) {
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+ // Leaves start - skip entity move if movement is zero
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+ if (org.leavesmc.leaves.LeavesConfig.skipEntityMoveIfMovementIsZero) {
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+ if (!this.boundingBoxChanged && movement.equals(Vec3.ZERO)) {
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+ return;
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+ }
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+ }
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+ // Leaves end - skip entity move if movement is zero
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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// Paper start - detailed watchdog information
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ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread("Cannot move an entity off-main");
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@@ -4162,6 +4170,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public final void setBoundingBox(AABB boundingBox) {
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+ if (!this.bb.equals(boundingBox)) this.boundingBoxChanged = true; // Leaves - skip entity move if movement is zero
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// CraftBukkit start - block invalid bounding boxes
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double minX = boundingBox.minX,
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minY = boundingBox.minY,
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