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39 lines
2.6 KiB
Diff
39 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Sat, 20 May 2023 21:46:13 +0800
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Subject: [PATCH] Fix trapdoor feature
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diff --git a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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index b9e3c9cd709d42bced85436720ccc7b9c7e49552..90f193caf333d39e9494f1596d49b4a592e56e4c 100644
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--- a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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@@ -124,26 +124,7 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW
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flag1 = eventRedstone.getNewCurrent() > 0;
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}
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// CraftBukkit end
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- boolean open = (Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1; // Paper - break redstone on trapdoors early
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- // Paper start - break redstone on trapdoors early
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- // note: this must run before any state for this block/its neighborus are written to the world
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- // we allow the redstone event to fire so that plugins can block
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- if (flag1 && open) { // if we are now powered and it caused the trap door to open
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- // in this case, first check for the redstone on top first
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- BlockPos abovePos = pos.above();
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- BlockState above = world.getBlockState(abovePos);
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- if (above.getBlock() instanceof RedStoneWireBlock) {
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- world.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS);
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- Block.popResource(world, abovePos, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.REDSTONE));
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- // now check that this didn't change our state
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- if (world.getBlockState(pos) != state) {
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- // our state was changed, so we cannot propagate this update
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- return;
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- }
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- }
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- }
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- // Paper end - break redstone on trapdoors early
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- if (open) { // Paper - break redstone on trapdoors early
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+ if ((Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1) { // Leaves - it is feature, not bug!
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state = (BlockState) state.setValue(TrapDoorBlock.OPEN, flag1);
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this.playSound((Player) null, world, pos, flag1);
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}
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