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LeavesMC/patches/server/0096-Skip-entity-move-if-movement-is-zero.patch
2024-02-21 13:55:54 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Thu, 20 Jul 2023 21:13:28 +0800
Subject: [PATCH] Skip entity move if movement is zero
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index ebf632acc90a6f8a23208da49152fc1fdd5a0e69..e0a09e000bc4a9159f7eb170a754322a0db51da2 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -316,6 +316,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
public float yRotO;
public float xRotO;
private AABB bb;
+ private boolean boundingBoxChanged = false; // Leaves - skip entity move if movement is zero
public boolean onGround;
public boolean horizontalCollision;
public boolean verticalCollision;
@@ -1079,6 +1080,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
// Paper end - detailed watchdog information
public void move(MoverType movementType, Vec3 movement) {
+ // Leaves start - skip entity move if movement is zero
+ if (top.leavesmc.leaves.LeavesConfig.skipEntityMoveIfMovementIsZero) {
+ if (!this.boundingBoxChanged && movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+ // Leaves end - skip entity move if movement is zero
final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
// Paper start - detailed watchdog information
io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
@@ -4111,6 +4119,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public final void setBoundingBox(AABB boundingBox) {
+ if (!this.bb.equals(boundingBox)) this.boundingBoxChanged = true; // Leaves - skip entity move if movement is zero
// CraftBukkit start - block invalid bounding boxes
double minX = boundingBox.minX,
minY = boundingBox.minY,