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LeavesMC/patches/server/0027-Optimize-random-calls-in-chunk-ticking.patch
2022-08-17 10:31:39 +08:00

111 lines
7.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Sun, 14 Aug 2022 11:01:17 +0800
Subject: [PATCH] Optimize random calls in chunk ticking
This patch is Powered by Pufferfish(https://github.com/pufferfish-gg/Pufferfish)
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index bcc24c563cc8d35bffb594b11954e916711ce971..b653393ff465f5b0448f62e57697ae8c5d920425 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -967,6 +967,11 @@ public class ServerChunkCache extends ChunkSource {
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
gameprofilerfiller.push("pollingChunks");
+ // Leaves start - reset ice & snow tick random
+ if (top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking) {
+ this.level.resetIceAndSnowTick();
+ }
+ // Leaves end - reset ice & snow tick random
int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
boolean flag1 = level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && worlddata.getGameTime() % level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index bc185f733d7543bb12c8f1f277197810154f739a..bb360a8a54fa4efe1cc6b672df09d4c0d6816d16 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -760,6 +760,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
// private final io.papermc.paper.util.math.ThreadUnsafeRandom randomTickRandom = new io.papermc.paper.util.math.ThreadUnsafeRandom(this.random.nextLong()); // Leaves - moved to super
// Paper end
+ // Leaves start - reset ice & snow tick random
+ private int currentIceAndSnowTick = 0;
+ protected void resetIceAndSnowTick() {
+ this.currentIceAndSnowTick = this.randomTickRandom.nextInt(16);
+ }
+ // Leaves end - reset ice & snow tick random
+
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
ChunkPos chunkcoordintpair = chunk.getPos();
boolean flag = this.isRaining();
@@ -770,7 +777,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
gameprofilerfiller.push("thunder");
final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
- if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder
+ if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking ? chunk.shouldDoLightning(this.random) : this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder // Leaves - replace random with shouldDoLightning
blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
@@ -794,7 +801,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
gameprofilerfiller.popPush("iceandsnow");
- if (!this.paperConfig().environment.disableIceAndSnow && this.random.nextInt(16) == 0) { // Paper - Disable ice and snow
+ if (!this.paperConfig().environment.disableIceAndSnow && top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking ? (this.currentIceAndSnowTick++ & 15) == 0 : this.random.nextInt(16) == 0) { // Paper - Disable ice and snow // Paper - optimise random ticking // Leaves - optimize further random ticking
// Paper start - optimise chunk ticking
this.getRandomBlockPosition(j, 0, k, 15, blockposition);
int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition.getX() & 15, blockposition.getZ() & 15) + 1;
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 2292cb0e0c1a3e0ed34b941f028136bfb0bff13e..a6ea5fd73cb1f6b3c6c35d0cde331b6c37c1c770 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -94,6 +94,18 @@ public class LevelChunk extends ChunkAccess {
}
// Paper end
+ // Leaves start - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ private int lightningTick;
+ // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline
+ public final boolean shouldDoLightning(net.minecraft.util.RandomSource random) {
+ if (this.lightningTick-- <= 0) {
+ this.lightningTick = random.nextInt(this.level.spigotConfig.thunderChance) << 1;
+ return true;
+ }
+ return false;
+ }
+ // Leaves end - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+
public LevelChunk(Level world, ChunkPos pos) {
this(world, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, (LevelChunkSection[]) null, (LevelChunk.PostLoadProcessor) null, (BlendingData) null);
}
@@ -124,6 +136,11 @@ public class LevelChunk extends ChunkAccess {
this.fluidTicks = fluidTickScheduler;
// CraftBukkit start
this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
+ // Leaves start - initialize lightning tick
+ if (top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking) {
+ this.lightningTick = this.level.getThreadUnsafeRandom().nextInt(100000) << 1;
+ }
+ // Leaves end - initialize lightning tick
}
public org.bukkit.Chunk bukkitChunk;
diff --git a/src/main/java/top/leavesmc/leaves/LeavesConfig.java b/src/main/java/top/leavesmc/leaves/LeavesConfig.java
index a675e5ebf5d8ee2ff7dfc86fe93293f1366b886a..f01a5349f59a98cb80b06d6b48d23bcd6cc59eb3 100644
--- a/src/main/java/top/leavesmc/leaves/LeavesConfig.java
+++ b/src/main/java/top/leavesmc/leaves/LeavesConfig.java
@@ -263,6 +263,11 @@ public final class LeavesConfig {
checkSpookySeasonOnceAnHour = getBoolean("settings.performance.check-spooky-season-once-an-hour", checkSpookySeasonOnceAnHour);
}
+ public static boolean optimizeChunkTicking = true;
+ private static void optimizeChunkTicking() {
+ optimizeChunkTicking = getBoolean("settings.performance.optimize-chunk-ticking", optimizeChunkTicking);
+ }
+
public static final class WorldConfig {
public final String worldName;