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LeavesMC/patches/server/0101-Skip-entity-move-if-movement-is-zero.patch
2023-12-10 21:15:29 +08:00

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2.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Thu, 20 Jul 2023 21:13:28 +0800
Subject: [PATCH] Skip entity move if movement is zero
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 3d450dd637502941fb0a0be9aa64f09bf14eef0a..98570eb6c9c42bba4daf32d447c29650cfcd4de7 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -315,6 +315,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
public float yRotO;
public float xRotO;
private AABB bb;
+ private boolean boundingBoxChanged = false; // Leaves - skip entity move if movement is zero
public boolean onGround;
public boolean horizontalCollision;
public boolean verticalCollision;
@@ -1047,6 +1048,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
// Paper end - detailed watchdog information
public void move(MoverType movementType, Vec3 movement) {
+ // Leaves start - skip entity move if movement is zero
+ if (top.leavesmc.leaves.LeavesConfig.skipEntityMoveIfMovementIsZero) {
+ if (!this.boundingBoxChanged && movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+ // Leaves end - skip entity move if movement is zero
// Paper start - detailed watchdog information
io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
synchronized (this.posLock) {
@@ -4085,6 +4093,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public final void setBoundingBox(AABB boundingBox) {
+ if (!this.bb.equals(boundingBox)) this.boundingBoxChanged = true; // Leaves - skip entity move if movement is zero
// CraftBukkit start - block invalid bounding boxes
double minX = boundingBox.minX,
minY = boundingBox.minY,