mirror of
https://github.com/LeavesMC/Leaves.git
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219 lines
12 KiB
Diff
219 lines
12 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Sat, 20 Aug 2022 22:52:31 +0800
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Subject: [PATCH] Reduce entity fluid lookups if no fluids
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This patch is Powered by Pufferfish(https://github.com/pufferfish-gg/Pufferfish)
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 804f1ab4642e94127a00b305b37fec4c20d4250a..d3453751012d0ebfda1f4e93187820603bb27f08 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -4455,16 +4455,18 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tag, double speed) {
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- if (this.touchingUnloadedChunk()) {
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+ if (!org.leavesmc.leaves.LeavesConfig.reduceEntityFluidLookup && this.touchingUnloadedChunk()) { // Leaves - cost of a lookup here is the same cost as below, so skip
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return false;
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} else {
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AABB axisalignedbb = this.getBoundingBox().deflate(0.001D);
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- int i = Mth.floor(axisalignedbb.minX);
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- int j = Mth.ceil(axisalignedbb.maxX);
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- int k = Mth.floor(axisalignedbb.minY);
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- int l = Mth.ceil(axisalignedbb.maxY);
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- int i1 = Mth.floor(axisalignedbb.minZ);
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- int j1 = Mth.ceil(axisalignedbb.maxZ);
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+ // Leaves start - rename
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+ int minBlockX = Mth.floor(axisalignedbb.minX);
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+ int maxBlockX = Mth.ceil(axisalignedbb.maxX);
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+ int minBlockY = Mth.floor(axisalignedbb.minY);
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+ int maxBlockY = Mth.ceil(axisalignedbb.maxY);
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+ int minBlockZ = Mth.floor(axisalignedbb.minZ);
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+ int maxBlockZ = Mth.ceil(axisalignedbb.maxZ);
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+ // Leaves end
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double d1 = 0.0D;
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boolean flag = this.isPushedByFluid();
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boolean flag1 = false;
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@@ -4472,38 +4474,123 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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int k1 = 0;
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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- for (int l1 = i; l1 < j; ++l1) {
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- for (int i2 = k; i2 < l; ++i2) {
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- for (int j2 = i1; j2 < j1; ++j2) {
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- blockposition_mutableblockposition.set(l1, i2, j2);
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- FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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+ // Leaves start - based off CollisionUtil.getCollisionsForBlocksOrWorldBorder
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+ if (org.leavesmc.leaves.LeavesConfig.reduceEntityFluidLookup) {
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+ final int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this.level);
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+ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxSection(this.level);
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+ final int minBlock = minSection << 4;
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+ final int maxBlock = (maxSection << 4) | 15;
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- if (fluid.is(tag)) {
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- double d2 = (double) ((float) i2 + fluid.getHeight(this.level(), blockposition_mutableblockposition));
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+ // special cases:
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+ if (minBlockY > maxBlock || maxBlockY < minBlock) {
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+ // no point in checking
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+ return false;
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+ }
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- if (d2 >= axisalignedbb.minY) {
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- flag1 = true;
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- d1 = Math.max(d2 - axisalignedbb.minY, d1);
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- if (flag) {
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- Vec3 vec3d1 = fluid.getFlow(this.level(), blockposition_mutableblockposition);
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+ int minYIterate = Math.max(minBlock, minBlockY);
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+ int maxYIterate = Math.min(maxBlock, maxBlockY);
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- if (d1 < 0.4D) {
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- vec3d1 = vec3d1.scale(d1);
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- }
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+ int minChunkX = minBlockX >> 4;
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+ int maxChunkX = maxBlockX >> 4;
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+
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+ int minChunkZ = minBlockZ >> 4;
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+ int maxChunkZ = maxBlockZ >> 4;
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+
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+ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
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+ int minZ = currChunkZ == minChunkZ ? minBlockZ & 15 : 0; // coordinate in chunk
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+ int maxZ = currChunkZ == maxChunkZ ? maxBlockZ & 15 : 16; // coordinate in chunk
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+
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+ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
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+ int minX = currChunkX == minChunkX ? minBlockX & 15 : 0; // coordinate in chunk
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+ int maxX = currChunkX == maxChunkX ? maxBlockX & 15 : 16; // coordinate in chunk
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+
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+ net.minecraft.world.level.chunk.ChunkAccess chunk = this.level.getChunkIfLoadedImmediately(currChunkX, currChunkZ);
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+ if (chunk == null) {
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+ return false; // if we're touching an unloaded chunk then it's false
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+ }
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+
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+ net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
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+
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+ for (int currY = minYIterate; currY < maxYIterate; ++currY) {
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+ net.minecraft.world.level.chunk.LevelChunkSection section = sections[(currY >> 4) - minSection];
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- vec3d = vec3d.add(vec3d1);
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- ++k1;
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+ if (section == null || section.hasOnlyAir() || section.fluidStateCount == 0) { // if no fluids, nothing in this section
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+ // empty
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+ // skip to next section
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+ currY = (currY & ~(15)) + 15; // increment by 15: iterator loop increments by the extra one
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+ continue;
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+ }
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+
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+ net.minecraft.world.level.chunk.PalettedContainer<BlockState> blocks = section.states;
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+
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+ for (int currZ = minZ; currZ < maxZ; ++currZ) {
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+ for (int currX = minX; currX < maxX; ++currX) {
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+ FluidState fluid = blocks.get(currX & 15, currY & 15, currZ & 15).getFluidState();
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+
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+ if (fluid.is(tag)) {
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+ blockposition_mutableblockposition.set((currChunkX << 4) + currX, currY, (currChunkZ << 4) + currZ);
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+ double d2 = (double) ((float) currY + fluid.getHeight(this.level, blockposition_mutableblockposition));
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+
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+ if (d2 >= axisalignedbb.minY) {
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+ flag1 = true;
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+ d1 = Math.max(d2 - axisalignedbb.minY, d1);
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+ if (flag) {
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+ Vec3 vec3d1 = fluid.getFlow(this.level, blockposition_mutableblockposition);
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+
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+ if (d1 < 0.4D) {
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+ vec3d1 = vec3d1.scale(d1);
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+ }
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+
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+ vec3d = vec3d.add(vec3d1);
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+ ++k1;
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+ }
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+ // CraftBukkit start - store last lava contact location
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+ if (tag == FluidTags.LAVA) {
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+ this.lastLavaContact = blockposition_mutableblockposition.immutable();
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+ }
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+ // CraftBukkit end
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+ }
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+ }
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}
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- // CraftBukkit start - store last lava contact location
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- if (tag == FluidTags.LAVA) {
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- this.lastLavaContact = blockposition_mutableblockposition.immutable();
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+ }
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+ }
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+ }
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+ }
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+ } else {
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+ for (int l1 = minBlockX; l1 < maxBlockX; ++l1) {
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+ for (int i2 = minBlockY; i2 < maxBlockY; ++i2) {
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+ for (int j2 = minBlockZ; j2 < maxBlockZ; ++j2) {
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+ blockposition_mutableblockposition.set(l1, i2, j2);
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+ FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
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+
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+ if (fluid.is(tag)) {
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+ double d2 = (double) ((float) i2 + fluid.getHeight(this.level(), blockposition_mutableblockposition));
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+
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+ if (d2 >= axisalignedbb.minY) {
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+ flag1 = true;
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+ d1 = Math.max(d2 - axisalignedbb.minY, d1);
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+ if (flag) {
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+ Vec3 vec3d1 = fluid.getFlow(this.level(), blockposition_mutableblockposition);
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+
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+ if (d1 < 0.4D) {
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+ vec3d1 = vec3d1.scale(d1);
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+ }
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+
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+ vec3d = vec3d.add(vec3d1);
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+ ++k1;
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+ }
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+ // CraftBukkit start - store last lava contact location
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+ if (tag == FluidTags.LAVA) {
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+ this.lastLavaContact = blockposition_mutableblockposition.immutable();
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+ }
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+ // CraftBukkit end
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}
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- // CraftBukkit end
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}
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}
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}
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}
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}
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+ // Leaves end
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if (vec3d.length() > 0.0D) {
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if (k1 > 0) {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index d4bd71f70f80ea74947e6d478ff636be2ab7d432..598e714120c9d6cfcf870cbb23f2e9f7432588eb 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -25,6 +25,7 @@ public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.collis
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public final PalettedContainer<BlockState> states;
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// CraftBukkit start - read/write
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private PalettedContainer<Holder<Biome>> biomes;
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+ public short fluidStateCount; // Leaves
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// Paper start - optimise collisions
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private int specialCollidingBlocks;
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@@ -91,6 +92,7 @@ public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.collis
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if (!fluid.isEmpty()) {
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--this.tickingFluidCount;
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+ --this.fluidStateCount; // Leaves
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}
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if (!state.isAir()) {
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@@ -102,6 +104,7 @@ public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.collis
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if (!fluid1.isEmpty()) {
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++this.tickingFluidCount;
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+ --this.fluidStateCount; // Leaves
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}
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// Paper start - optimise collisions
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@@ -181,6 +184,7 @@ public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.collis
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if (fluid.isRandomlyTicking()) {
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this.tickingFluidCount += paletteCount;
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}
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+ LevelChunkSection.this.fluidStateCount++; // Leaves
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}
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}
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}
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