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LeavesMC/patches/server/0081-Optimize-world-generation-chunk-and-block-access.patch
2024-06-01 19:08:10 +08:00

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4.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: violetc <58360096+s-yh-china@users.noreply.github.com>
Date: Tue, 18 Jul 2023 13:36:25 +0800
Subject: [PATCH] Optimize world generation chunk and block access
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
index a6c31a558794a6e626e83176a1cbe78b6bd90f6e..4a4b8ea0e8ba89d5a5ad890493d525a0f2a596fc 100644
--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
@@ -86,6 +86,10 @@ public class WorldGenRegion implements WorldGenLevel {
private Supplier<String> currentlyGenerating;
private final AtomicLong subTickCount = new AtomicLong();
private static final ResourceLocation WORLDGEN_REGION_RANDOM = new ResourceLocation("worldgen_region_random");
+ // Leaves start - optimize world generation chunk and block access
+ private ChunkAccess[] chunksArr;
+ private int minChunkX, minChunkZ;
+ // Leaves end - optimize world generation chunk and block access
public WorldGenRegion(ServerLevel world, List<ChunkAccess> chunks, ChunkStatus status, int placementRadius) {
this.generatingStatus = status;
@@ -107,6 +111,11 @@ public class WorldGenRegion implements WorldGenLevel {
this.firstPos = ((ChunkAccess) chunks.get(0)).getPos();
this.lastPos = ((ChunkAccess) chunks.get(chunks.size() - 1)).getPos();
}
+ // Leaves start - optimize world generation chunk and block access
+ this.minChunkX = this.firstPos.x;
+ this.minChunkZ = this.firstPos.z;
+ this.chunksArr = chunks.toArray(new ChunkAccess[0]);
+ // Leaves end - optimize world generation chunk and block access
}
// Paper start - starlight
@@ -145,8 +154,29 @@ public class WorldGenRegion implements WorldGenLevel {
@Override
public ChunkAccess getChunk(int chunkX, int chunkZ) {
- return this.getChunk(chunkX, chunkZ, ChunkStatus.EMPTY);
+ // Leaves start - optimize world generation chunk and block access
+ if (!org.leavesmc.leaves.LeavesConfig.optimizeWorldGenerationAccess) {
+ return this.getChunk(chunkX, chunkZ, ChunkStatus.EMPTY);
+ } else {
+ int x = chunkX - this.minChunkX;
+ int z = chunkZ - this.minChunkZ;
+ int w = this.size;
+
+ if (x >= 0 && z >= 0 && x < w && z < w) {
+ return this.chunksArr[x + z * w];
+ } else {
+ throw new NullPointerException("No chunk exists at " + new ChunkPos(chunkX, chunkZ));
+ }
+ }
+ // Leaves end - optimize world generation chunk and block access
+ }
+
+ // Leaves start - optimize world generation chunk and block access
+ public ChunkAccess getChunk(BlockPos pos) {
+ // Skip checking chunk.getStatus().isAtLeast(ChunkStatus.EMPTY) here, because it is always true
+ return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()));
}
+ // Leaves end - optimize world generation chunk and block access
@Nullable
@Override
@@ -211,7 +241,21 @@ public class WorldGenRegion implements WorldGenLevel {
@Override
public BlockState getBlockState(BlockPos pos) {
- return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos);
+ // Leaves start - optimize world generation chunk and block access
+ if (!org.leavesmc.leaves.LeavesConfig.optimizeWorldGenerationAccess) {
+ return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos);
+ } else {
+ int x = SectionPos.blockToSectionCoord(pos.getX()) - this.minChunkX;
+ int z = SectionPos.blockToSectionCoord(pos.getZ()) - this.minChunkZ;
+ int w = this.size;
+
+ if (x >= 0 && z >= 0 && x < w && z < w) {
+ return this.chunksArr[x + z * w].getBlockState(pos);
+ } else {
+ throw new NullPointerException("No chunk exists at " + new ChunkPos(pos));
+ }
+ }
+ // Leaves end - optimize world generation chunk and block access
}
@Override