mirror of
https://github.com/LeavesMC/Leaves.git
synced 2025-12-19 14:59:32 +00:00
* feat: remove some features(#724) * feat: remove some features(#724) * merge master * fix
324 lines
15 KiB
Diff
324 lines
15 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Tue, 18 Jul 2023 15:27:19 +0800
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Subject: [PATCH] Optimize noise generation
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This patch is Powered by Gale(https://github.com/GaleMC/Gale)
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diff --git a/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java b/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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index fb11a2eea540d55e50eab59f9857ca5d99f556f8..a54ad0b2731b83ee2e3de09972c62992fbea0ff6 100644
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--- a/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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+++ b/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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@@ -11,6 +11,27 @@ public final class ImprovedNoise {
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public final double yo;
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public final double zo;
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+ // Leaves start - optimize noise generation
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+ private static final double[] FLAT_SIMPLEX_GRAD = new double[]{
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+ 1, 1, 0, 0,
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+ -1, 1, 0, 0,
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+ 1, -1, 0, 0,
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+ -1, -1, 0, 0,
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+ 1, 0, 1, 0,
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+ -1, 0, 1, 0,
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+ 1, 0, -1, 0,
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+ -1, 0, -1, 0,
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+ 0, 1, 1, 0,
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+ 0, -1, 1, 0,
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+ 0, 1, -1, 0,
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+ 0, -1, -1, 0,
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+ 1, 1, 0, 0,
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+ 0, -1, 1, 0,
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+ -1, 1, 0, 0,
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+ 0, -1, -1, 0,
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+ };
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+ // Leaves end - optimize noise generation
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+
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public ImprovedNoise(RandomSource random) {
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this.xo = random.nextDouble() * 256.0;
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this.yo = random.nextDouble() * 256.0;
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@@ -38,40 +59,78 @@ public final class ImprovedNoise {
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double d = x + this.xo;
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double d1 = y + this.yo;
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double d2 = z + this.zo;
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- int floor = Mth.floor(d);
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- int floor1 = Mth.floor(d1);
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- int floor2 = Mth.floor(d2);
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- double d3 = d - floor;
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- double d4 = d1 - floor1;
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- double d5 = d2 - floor2;
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- double d7;
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- if (yScale != 0.0) {
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- double d6;
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- if (yMax >= 0.0 && yMax < d4) {
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- d6 = yMax;
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+ // Leaves start - optimize noise generation
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeNoiseGeneration) {
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+ int floor = Mth.floor(d);
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+ int floor1 = Mth.floor(d1);
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+ int floor2 = Mth.floor(d2);
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+ double d3 = d - floor;
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+ double d4 = d1 - floor1;
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+ double d5 = d2 - floor2;
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+ double d7;
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+ if (yScale != 0.0) {
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+ double d6;
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+ if (yMax >= 0.0 && yMax < d4) {
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+ d6 = yMax;
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+ } else {
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+ d6 = d4;
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+ }
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+
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+ d7 = Mth.floor(d6 / yScale + 1.0E-7F) * yScale;
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} else {
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- d6 = d4;
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+ d7 = 0.0;
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}
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- d7 = Mth.floor(d6 / yScale + 1.0E-7F) * yScale;
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+ return this.sampleAndLerp(floor, floor1, floor2, d3, d4 - d7, d5, d4);
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} else {
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- d7 = 0.0;
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- }
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+ double floor = Math.floor(d);
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+ double floor1 = Math.floor(d1);
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+ double floor2 = Math.floor(d2);
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+ double d3 = d - floor;
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+ double d4 = d1 - floor1;
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+ double d5 = d2 - floor2;
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+ double d7;
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+ if (yScale != 0.0) {
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+ double d6;
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+ if (yMax >= 0.0 && yMax < d4) {
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+ d6 = yMax;
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+ } else {
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+ d6 = d4;
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+ }
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+
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+ d7 = Math.floor(d6 / yScale + 1.0E-7F) * yScale;
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+ } else {
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+ d7 = 0.0;
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+ }
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- return this.sampleAndLerp(floor, floor1, floor2, d3, d4 - d7, d5, d4);
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+ return this.sampleAndLerp((int) floor, (int) floor1, (int) floor2, d3, d4 - d7, d5, d4);
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+ }
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+ // Leaves end - optimize noise generation
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}
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public double noiseWithDerivative(double x, double y, double z, double[] values) {
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double d = x + this.xo;
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double d1 = y + this.yo;
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double d2 = z + this.zo;
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- int floor = Mth.floor(d);
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- int floor1 = Mth.floor(d1);
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- int floor2 = Mth.floor(d2);
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- double d3 = d - floor;
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- double d4 = d1 - floor1;
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- double d5 = d2 - floor2;
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- return this.sampleWithDerivative(floor, floor1, floor2, d3, d4, d5, values);
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+ // Leaves start - optimize noise generation
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeNoiseGeneration) {
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+ int floor = Mth.floor(d);
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+ int floor1 = Mth.floor(d1);
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+ int floor2 = Mth.floor(d2);
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+ double d3 = d - floor;
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+ double d4 = d1 - floor1;
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+ double d5 = d2 - floor2;
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+ return this.sampleWithDerivative(floor, floor1, floor2, d3, d4, d5, values);
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+ } else {
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+ double floor = Math.floor(d);
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+ double floor1 = Math.floor(d1);
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+ double floor2 = Math.floor(d2);
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+ double d3 = d - floor;
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+ double d4 = d1 - floor1;
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+ double d5 = d2 - floor2;
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+ return this.sampleWithDerivative((int) floor, (int) floor1, (int) floor2, d3, d4, d5, values);
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+ }
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+ // Leaves end - optimize noise generation
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}
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private static double gradDot(int gradIndex, double xFactor, double yFactor, double zFactor) {
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@@ -83,24 +142,90 @@ public final class ImprovedNoise {
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}
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private double sampleAndLerp(int gridX, int gridY, int gridZ, double deltaX, double weirdDeltaY, double deltaZ, double deltaY) {
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- int i = this.p(gridX);
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- int i1 = this.p(gridX + 1);
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- int i2 = this.p(i + gridY);
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- int i3 = this.p(i + gridY + 1);
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- int i4 = this.p(i1 + gridY);
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- int i5 = this.p(i1 + gridY + 1);
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- double d = gradDot(this.p(i2 + gridZ), deltaX, weirdDeltaY, deltaZ);
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- double d1 = gradDot(this.p(i4 + gridZ), deltaX - 1.0, weirdDeltaY, deltaZ);
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- double d2 = gradDot(this.p(i3 + gridZ), deltaX, weirdDeltaY - 1.0, deltaZ);
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- double d3 = gradDot(this.p(i5 + gridZ), deltaX - 1.0, weirdDeltaY - 1.0, deltaZ);
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- double d4 = gradDot(this.p(i2 + gridZ + 1), deltaX, weirdDeltaY, deltaZ - 1.0);
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- double d5 = gradDot(this.p(i4 + gridZ + 1), deltaX - 1.0, weirdDeltaY, deltaZ - 1.0);
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- double d6 = gradDot(this.p(i3 + gridZ + 1), deltaX, weirdDeltaY - 1.0, deltaZ - 1.0);
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- double d7 = gradDot(this.p(i5 + gridZ + 1), deltaX - 1.0, weirdDeltaY - 1.0, deltaZ - 1.0);
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- double d8 = Mth.smoothstep(deltaX);
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- double d9 = Mth.smoothstep(deltaY);
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- double d10 = Mth.smoothstep(deltaZ);
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- return Mth.lerp3(d8, d9, d10, d, d1, d2, d3, d4, d5, d6, d7);
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+ // Leaves start - optimize noise generation
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeNoiseGeneration) {
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+ int i = this.p(gridX);
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+ int i1 = this.p(gridX + 1);
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+ int i2 = this.p(i + gridY);
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+ int i3 = this.p(i + gridY + 1);
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+ int i4 = this.p(i1 + gridY);
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+ int i5 = this.p(i1 + gridY + 1);
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+ double d = gradDot(this.p(i2 + gridZ), deltaX, weirdDeltaY, deltaZ);
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+ double d1 = gradDot(this.p(i4 + gridZ), deltaX - 1.0, weirdDeltaY, deltaZ);
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+ double d2 = gradDot(this.p(i3 + gridZ), deltaX, weirdDeltaY - 1.0, deltaZ);
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+ double d3 = gradDot(this.p(i5 + gridZ), deltaX - 1.0, weirdDeltaY - 1.0, deltaZ);
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+ double d4 = gradDot(this.p(i2 + gridZ + 1), deltaX, weirdDeltaY, deltaZ - 1.0);
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+ double d5 = gradDot(this.p(i4 + gridZ + 1), deltaX - 1.0, weirdDeltaY, deltaZ - 1.0);
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+ double d6 = gradDot(this.p(i3 + gridZ + 1), deltaX, weirdDeltaY - 1.0, deltaZ - 1.0);
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+ double d7 = gradDot(this.p(i5 + gridZ + 1), deltaX - 1.0, weirdDeltaY - 1.0, deltaZ - 1.0);
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+ double d8 = Mth.smoothstep(deltaX);
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+ double d9 = Mth.smoothstep(deltaY);
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+ double d10 = Mth.smoothstep(deltaZ);
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+ return Mth.lerp3(d8, d9, d10, d, d1, d2, d3, d4, d5, d6, d7);
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+ } else {
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+ final int var0 = gridX & 0xFF;
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+ final int var1 = (gridX + 1) & 0xFF;
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+ final int var2 = this.p[var0] & 0xFF;
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+ final int var3 = this.p[var1] & 0xFF;
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+ final int var4 = (var2 + gridY) & 0xFF;
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+ final int var5 = (var3 + gridY) & 0xFF;
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+ final int var6 = (var2 + gridY + 1) & 0xFF;
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+ final int var7 = (var3 + gridY + 1) & 0xFF;
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+ final int var8 = this.p[var4] & 0xFF;
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+ final int var9 = this.p[var5] & 0xFF;
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+ final int var10 = this.p[var6] & 0xFF;
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+ final int var11 = this.p[var7] & 0xFF;
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+
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+ final int var12 = (var8 + gridZ) & 0xFF;
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+ final int var13 = (var9 + gridZ) & 0xFF;
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+ final int var14 = (var10 + gridZ) & 0xFF;
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+ final int var15 = (var11 + gridZ) & 0xFF;
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+ final int var16 = (var8 + gridZ + 1) & 0xFF;
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+ final int var17 = (var9 + gridZ + 1) & 0xFF;
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+ final int var18 = (var10 + gridZ + 1) & 0xFF;
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+ final int var19 = (var11 + gridZ + 1) & 0xFF;
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+ final int var20 = (this.p[var12] & 15) << 2;
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+ final int var21 = (this.p[var13] & 15) << 2;
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+ final int var22 = (this.p[var14] & 15) << 2;
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+ final int var23 = (this.p[var15] & 15) << 2;
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+ final int var24 = (this.p[var16] & 15) << 2;
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+ final int var25 = (this.p[var17] & 15) << 2;
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+ final int var26 = (this.p[var18] & 15) << 2;
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+ final int var27 = (this.p[var19] & 15) << 2;
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+ final double var60 = deltaX - 1.0;
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+ final double var61 = weirdDeltaY - 1.0;
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+ final double var62 = deltaZ - 1.0;
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+ final double var87 = FLAT_SIMPLEX_GRAD[(var20) | 0] * deltaX + FLAT_SIMPLEX_GRAD[(var20) | 1] * weirdDeltaY + FLAT_SIMPLEX_GRAD[(var20) | 2] * deltaZ;
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+ final double var88 = FLAT_SIMPLEX_GRAD[(var21) | 0] * var60 + FLAT_SIMPLEX_GRAD[(var21) | 1] * weirdDeltaY + FLAT_SIMPLEX_GRAD[(var21) | 2] * deltaZ;
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+ final double var89 = FLAT_SIMPLEX_GRAD[(var22) | 0] * deltaX + FLAT_SIMPLEX_GRAD[(var22) | 1] * var61 + FLAT_SIMPLEX_GRAD[(var22) | 2] * deltaZ;
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+ final double var90 = FLAT_SIMPLEX_GRAD[(var23) | 0] * var60 + FLAT_SIMPLEX_GRAD[(var23) | 1] * var61 + FLAT_SIMPLEX_GRAD[(var23) | 2] * deltaZ;
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+ final double var91 = FLAT_SIMPLEX_GRAD[(var24) | 0] * deltaX + FLAT_SIMPLEX_GRAD[(var24) | 1] * weirdDeltaY + FLAT_SIMPLEX_GRAD[(var24) | 2] * var62;
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+ final double var92 = FLAT_SIMPLEX_GRAD[(var25) | 0] * var60 + FLAT_SIMPLEX_GRAD[(var25) | 1] * weirdDeltaY + FLAT_SIMPLEX_GRAD[(var25) | 2] * var62;
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+ final double var93 = FLAT_SIMPLEX_GRAD[(var26) | 0] * deltaX + FLAT_SIMPLEX_GRAD[(var26) | 1] * var61 + FLAT_SIMPLEX_GRAD[(var26) | 2] * var62;
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+ final double var94 = FLAT_SIMPLEX_GRAD[(var27) | 0] * var60 + FLAT_SIMPLEX_GRAD[(var27) | 1] * var61 + FLAT_SIMPLEX_GRAD[(var27) | 2] * var62;
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+
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+ final double var95 = deltaX * 6.0 - 15.0;
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+ final double var96 = deltaY * 6.0 - 15.0;
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+ final double var97 = deltaZ * 6.0 - 15.0;
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+ final double var98 = deltaX * var95 + 10.0;
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+ final double var99 = deltaY * var96 + 10.0;
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+ final double var100 = deltaZ * var97 + 10.0;
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+ final double var101 = deltaX * deltaX * deltaX * var98;
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+ final double var102 = deltaY * deltaY * deltaY * var99;
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+ final double var103 = deltaZ * deltaZ * deltaZ * var100;
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+
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+ final double var113 = var87 + var101 * (var88 - var87);
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+ final double var114 = var93 + var101 * (var94 - var93);
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+ final double var115 = var91 + var101 * (var92 - var91);
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+ final double var116 = var89 + var101 * (var90 - var89);
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+ final double var117 = var114 - var115;
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+ final double var118 = var102 * (var116 - var113);
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+ final double var119 = var102 * var117;
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+ final double var120 = var113 + var118;
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+ final double var121 = var115 + var119;
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+ return var120 + (var103 * (var121 - var120));
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+ }
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+ // Leaves end - optimize noise generation
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}
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private double sampleWithDerivative(int gridX, int gridY, int gridZ, double deltaX, double deltaY, double deltaZ, double[] noiseValues) {
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diff --git a/net/minecraft/world/level/levelgen/synth/PerlinNoise.java b/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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index da3c26fbad32d75d71f7e59c8c3341316a754756..fde3efb7fa4fb9332ec0faafc6f9c4262a4f55c5 100644
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--- a/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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+++ b/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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@@ -26,6 +26,10 @@ public class PerlinNoise {
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private final double lowestFreqValueFactor;
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private final double lowestFreqInputFactor;
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private final double maxValue;
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+ // Leaves start - optimize noise generation
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+ private final int octaveSamplersCount;
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+ private final double [] amplitudesArray;
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+ // Leaves end - optimize noise generation
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@Deprecated
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public static PerlinNoise createLegacyForBlendedNoise(RandomSource random, IntStream octaves) {
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@@ -127,6 +131,10 @@ public class PerlinNoise {
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this.lowestFreqInputFactor = Math.pow(2.0, -i);
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this.lowestFreqValueFactor = Math.pow(2.0, size - 1) / (Math.pow(2.0, size) - 1.0);
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this.maxValue = this.edgeValue(2.0);
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+ // Leaves start - optimize noise generation
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+ this.octaveSamplersCount = this.noiseLevels.length;
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+ this.amplitudesArray = this.amplitudes.toDoubleArray();
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+ // Leaves end - optimize noise generation
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}
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protected double maxValue() {
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@@ -138,7 +146,30 @@ public class PerlinNoise {
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}
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public double getValue(double x, double y, double z) {
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- return this.getValue(x, y, z, 0.0, 0.0, false);
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+ // Leaves start - optimize noise generation
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeNoiseGeneration) {
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+ return this.getValue(x, y, z, 0.0, 0.0, false);
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+ } else {
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+ double d = 0.0;
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+ double e = this.lowestFreqInputFactor;
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+ double f = this.lowestFreqValueFactor;
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+
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+ for (int i = 0; i < this.octaveSamplersCount; ++i) {
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+ ImprovedNoise perlinNoiseSampler = this.noiseLevels[i];
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+ if (perlinNoiseSampler != null) {
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+ @SuppressWarnings("deprecation")
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+ double g = perlinNoiseSampler.noise(
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+ wrap(x * e), wrap(y * e), wrap(z * e), 0.0, 0.0
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+ );
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+ d += this.amplitudesArray[i] * g * f;
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+ }
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+
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+ e *= 2.0;
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+ f /= 2.0;
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+ }
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+ return d;
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+ }
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+ // Leaves end - optimize noise generation
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}
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@Deprecated
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@@ -187,7 +218,13 @@ public class PerlinNoise {
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}
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public static double wrap(double value) {
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- return value - Mth.lfloor(value / 3.3554432E7 + 0.5) * 3.3554432E7;
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+ // Leaves start - optimize noise generation
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+ if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeNoiseGeneration) {
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+ return value - Mth.lfloor(value / 3.3554432E7 + 0.5) * 3.3554432E7;
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+ } else {
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+ return value - Math.floor(value / 3.3554432E7 + 0.5) * 3.3554432E7;
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+ }
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+ // Leaves end - optimize noise generation
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}
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protected int firstOctave() {
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