From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Sun, 14 Aug 2022 11:01:17 +0800 Subject: [PATCH] Optimize random calls in chunk ticking This patch is Powered by Pufferfish(https://github.com/pufferfish-gg/Pufferfish) diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java index a8df45f925546dc584e32a4038eebc42e9caf07e..19aec4b735a25592ae173dcb63110d6dce0381e7 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -509,6 +509,11 @@ public class ServerChunkCache extends ChunkSource { ProfilerFiller gameprofilerfiller = this.level.getProfiler(); gameprofilerfiller.push("pollingChunks"); + // Leaves start - reset ice & snow tick random + if (top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking) { + this.level.resetIceAndSnowTick(); + } + // Leaves end - reset ice & snow tick random int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING); boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && worlddata.getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 9cd0a6e5080a73264ec5f379e3bce7679647bba9..dd7d27ab88b35ac4203bf48bc987dfe3205fa529 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -948,6 +948,13 @@ public class ServerLevel extends Level implements WorldGenLevel { // private final io.papermc.paper.util.math.ThreadUnsafeRandom randomTickRandom = new io.papermc.paper.util.math.ThreadUnsafeRandom(this.random.nextLong()); // Leaves - moved to super // Paper end + // Leaves start - reset ice & snow tick random + private int currentIceAndSnowTick = 0; + protected void resetIceAndSnowTick() { + this.currentIceAndSnowTick = this.randomTickRandom.nextInt(16); + } + // Leaves end - reset ice & snow tick random + public void tickChunk(LevelChunk chunk, int randomTickSpeed) { ChunkPos chunkcoordintpair = chunk.getPos(); boolean flag = this.isRaining(); @@ -958,7 +965,7 @@ public class ServerLevel extends Level implements WorldGenLevel { gameprofilerfiller.push("thunder"); final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change - if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder + if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && (top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking ? chunk.shouldDoLightning(this.random) : this.random.nextInt(this.spigotConfig.thunderChance) == 0)) { // Spigot // Paper - disable thunder // Leaves - replace random with shouldDoLightning blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper if (this.isRainingAt(blockposition)) { diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java index 6b47cd3dfd0b7a9fc670522d8591e2f44fcde54c..9438e62577aa02423b1dd0fc95696dab097b8429 100644 --- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java @@ -86,6 +86,18 @@ public class LevelChunk extends ChunkAccess { private final LevelChunkTicks fluidTicks; public volatile FullChunkStatus chunkStatus = FullChunkStatus.INACCESSIBLE; // Paper - rewrite chunk system + // Leaves start - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively + private int lightningTick; + // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline + public final boolean shouldDoLightning(net.minecraft.util.RandomSource random) { + if (this.lightningTick-- <= 0) { + this.lightningTick = random.nextInt(this.level.spigotConfig.thunderChance) << 1; + return true; + } + return false; + } + // Leaves end - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively + public LevelChunk(Level world, ChunkPos pos) { this(world, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, (LevelChunkSection[]) null, (LevelChunk.PostLoadProcessor) null, (BlendingData) null); } @@ -109,6 +121,12 @@ public class LevelChunk extends ChunkAccess { this.postLoad = entityLoader; this.blockTicks = blockTickScheduler; this.fluidTicks = fluidTickScheduler; + + // Leaves start - initialize lightning tick + if (top.leavesmc.leaves.LeavesConfig.optimizeChunkTicking) { + this.lightningTick = this.level.getThreadUnsafeRandom().nextInt(100000) << 1; + } + // Leaves end - initialize lightning tick } // CraftBukkit start