From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Thu, 20 Jul 2023 15:18:50 +0800 Subject: [PATCH] Optimize sun burn tick This patch is Powered by Gale(https://github.com/GaleMC/Gale) diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java index 37f6e22d9f8f0fffede79b1d273d65a69f8d675c..39e31c547dcd60f48e607a9c98cfe03a38ae88b1 100644 --- a/net/minecraft/world/entity/Entity.java +++ b/net/minecraft/world/entity/Entity.java @@ -2174,9 +2174,20 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name @Deprecated public float getLightLevelDependentMagicValue() { - return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) - ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) - : 0.0F; + // Leaves start - optimize sun burn tick + if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeSunBurnTick) { + return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F; + } else { + return this.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())); + } + // Leaves end - optimize sun burn tick + } + + // Leaves start - optimize sun burn tick + /** @deprecated */ + @Deprecated + public float getLightLevelDependentMagicValue(BlockPos pos) { + return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F; } public void absSnapTo(double x, double y, double z, float yRot, float xRot) { @@ -2191,6 +2202,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name this.xRotO = this.getXRot(); this.setYHeadRot(yRot); // Paper - Update head rotation } + // Leaves end - optimize sun burn tick public void absSnapTo(double x, double y, double z) { double d = Mth.clamp(x, -3.0E7, 3.0E7); diff --git a/net/minecraft/world/entity/Mob.java b/net/minecraft/world/entity/Mob.java index 0659e1b95055e85e3eefd206ccb01ee4a4949a5b..1cefdab82744600c6e5886646450d4c3fab03181 100644 --- a/net/minecraft/world/entity/Mob.java +++ b/net/minecraft/world/entity/Mob.java @@ -1565,17 +1565,39 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab protected void playAttackSound() { } + // Leaves start - optimize sun burn tick + @Nullable private BlockPos cached_eye_blockpos; + @Nullable private net.minecraft.world.phys.Vec3 cached_position; + // Leaves end - optimize sun burn tick + public boolean isSunBurnTick() { if (this.level().isBrightOutside() && !this.level().isClientSide()) { - float lightLevelDependentMagicValue = this.getLightLevelDependentMagicValue(); - BlockPos blockPos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); - boolean flag = this.isInWaterOrRain() || this.isInPowderSnow || this.wasInPowderSnow; - if (lightLevelDependentMagicValue > 0.5F - && this.random.nextFloat() * 30.0F < (lightLevelDependentMagicValue - 0.4F) * 2.0F - && !flag - && this.level().canSeeSky(blockPos)) { - return true; + // Leaves start - optimize sun burn tick + if (!org.leavesmc.leaves.LeavesConfig.performance.optimizeSunBurnTick) { + float lightLevelDependentMagicValue = this.getLightLevelDependentMagicValue(); + BlockPos blockPos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); + boolean flag = this.isInWaterOrRain() || this.isInPowderSnow || this.wasInPowderSnow; + if (lightLevelDependentMagicValue > 0.5F + && this.random.nextFloat() * 30.0F < (lightLevelDependentMagicValue - 0.4F) * 2.0F + && !flag + && this.level().canSeeSky(blockPos)) { + return true; + } + } else { + if (cached_eye_blockpos == null || !this.position().equals(cached_position)) { + this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); + this.cached_position = this.position(); + } + + float f = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness + + // Check brightness first + if (f <= 0.5F) return false; + if (this.random.nextFloat() * 30.0F >= (f - 0.4F) * 2.0F) return false; + boolean flag = this.isInWaterOrRain() || this.isInPowderSnow || this.wasInPowderSnow; + return !flag && this.level().canSeeSky(this.cached_eye_blockpos); } + // Leaves end - optimize sun burn tick } return false;