From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Mon, 17 Jul 2023 22:27:12 +0800 Subject: [PATCH] Use fast item merge raytracing This patch is Powered by Gale(https://github.com/GaleMC/Gale) diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 1234310bf4b981039135c865296e6d94052d81e2..c72e73ee5878651f48a0513e03dc7903386d6eb5 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -286,10 +286,17 @@ public class ItemEntity extends Entity implements TraceableEntity { if (entityitem.isMergable()) { // Paper Start - Fix items merging through walls if (this.level().paperConfig().fixes.fixItemsMergingThroughWalls) { - net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(), - net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this); - net.minecraft.world.phys.BlockHitResult rayTraceResult = this.level().clip(rayTrace); - if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue; + // Leaves start - use fast item merge raytracing + if (!top.leavesmc.leaves.LeavesConfig.useFastItemMergeRaytracing) { + net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(), + net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this); + net.minecraft.world.phys.BlockHitResult rayTraceResult = this.level().clip(rayTrace); + if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue; + } else { + if (level().rayTraceDirect(this.position(), entityitem.position(), net.minecraft.world.phys.shapes.CollisionContext.of(this)) == + net.minecraft.world.phys.HitResult.Type.BLOCK) continue; + } + // Leaves end - use fast item merge raytracing } // Paper End this.tryToMerge(entityitem);