From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Sun, 21 Aug 2022 08:29:15 +0800 Subject: [PATCH] Reduce chunk loading & lookups This patch is Powered by Pufferfish(https://github.com/pufferfish-gg/Pufferfish) diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java index b0a97679157a18a3c623ce3b2ae315789772c254..a8867058fb09fd4c6b965b91d5f406b2a1b7035a 100644 --- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java +++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java @@ -333,11 +333,28 @@ public class EnderMan extends Monster implements NeutralMob { private boolean teleport(double x, double y, double z) { BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos(x, y, z); - while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockposition_mutableblockposition).blocksMotion()) { - blockposition_mutableblockposition.move(Direction.DOWN); + // Leaves start - single chunk lookup + BlockState iblockdata; + if (top.leavesmc.leaves.LeavesConfig.reduceChuckLoadAndLookup) { + net.minecraft.world.level.chunk.LevelChunk chunk = this.level().getChunkIfLoaded(blockposition_mutableblockposition); + if (chunk == null) { + return false; + } + + while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !chunk.getBlockState(blockposition_mutableblockposition).blocksMotion()) { + blockposition_mutableblockposition.move(Direction.DOWN); + } + + iblockdata = chunk.getBlockState(blockposition_mutableblockposition); + } else { + while (blockposition_mutableblockposition.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockposition_mutableblockposition).blocksMotion()) { + blockposition_mutableblockposition.move(Direction.DOWN); + } + + iblockdata = this.level().getBlockState(blockposition_mutableblockposition); } + // Leaves end - single chunk lookup - BlockState iblockdata = this.level().getBlockState(blockposition_mutableblockposition); boolean flag = iblockdata.blocksMotion(); boolean flag1 = iblockdata.getFluidState().is(FluidTags.WATER);