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Fix async mob spawning crash (#112)

This commit is contained in:
violetc
2023-08-24 11:49:58 +08:00
parent 1da94abde2
commit eacccc5eda

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Skip unnecessary mob spawning computations
This patch is Powered by Gale(https://github.com/GaleMC/Gale)
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 5942626173e68d80a2e93d7221f2f470f07f022b..e3760154b7d3aabb9d63a06f11e4dca0743bb03f 100644
index 5942626173e68d80a2e93d7221f2f470f07f022b..82234b5a0288438cc1a0b8ca59c9a8e4e1a845b4 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -566,50 +566,57 @@ public class ServerChunkCache extends ChunkSource {
@@ -80,7 +80,7 @@ index 5942626173e68d80a2e93d7221f2f470f07f022b..e3760154b7d3aabb9d63a06f11e4dca0
- lastSpawnState = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, this.chunkMap.playerMobDistanceMap == null ? new LocalMobCapCalculator(this.chunkMap) : null, false);
- spawnCountsReady.set(true);
- // Leaves end - optimize mob spawning
+ lastSpawnState = null;
+ spawnercreature_d = null;
}
- // Paper end
- this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings