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Do not tick Arrow life regardless (#688)
* Do not tick Arrow life regardless * fix: fix comment --------- Co-authored-by: Lumine1909 <133463833+Lumine1909@users.noreply.github.com>
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@@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MC_XiaoHei <xor7xiaohei@gmail.com>
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Date: Thu, 14 Aug 2025 15:47:58 +0800
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Subject: [PATCH] Do not tick Arrow life regardless
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diff --git a/net/minecraft/world/entity/projectile/AbstractArrow.java b/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 11adb3eacce9d46f15e6c5216e9b2494df158baf..85d358a86ff118ce34276d3b03c655c807cdea73 100644
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--- a/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -218,7 +218,7 @@ public abstract class AbstractArrow extends Projectile {
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this.setSharedFlagOnFire(this.getRemainingFireTicks() > 0);
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}
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} else {
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- if (this.tickCount > 200) this.tickDespawn(); // Paper - tick life regardless after 10 seconds
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+ // if (this.tickCount > 200) this.tickDespawn(); // Paper - tick life regardless after 10 seconds // Leaves - do not tick arrow life regardless
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this.inGroundTime = 0;
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Vec3 vec31 = this.position();
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if (this.isInWater()) {
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