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Leaf/leaf-server/minecraft-patches/features/0300-cache-collision-list.patch
hayanesuru 23b7b02eee optimize chunk map (#438)
* rebase

* optimize LivingEntity#travel

* cleanup

* Replace fluid height map

* reuse array list in Entity#collide

* cleanup

* fix fire and liquid collision shape

* fix checkInside

* inline betweenClosed

* cleanup

* optimize getOnPos

* optimize equals in getOnPos

* update mainSupportingBlockPos on dirty

* cleanup

* rename

* merge same patch

* rebase and remove properly

* [ci skip] cleanup

* rebase and rebuild

* fix async locator

* remove async locator

* cleanup

* rebase

---------

Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
2025-08-19 20:48:26 +02:00

83 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Mon, 11 Aug 2025 02:19:59 +0900
Subject: [PATCH] cache collision list
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index ba9efafd8e58e1dee7d871892906f85b4cbdf89a..4599332ae1fd488c29e1f9332f557d3ee417ce47 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1095,6 +1095,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
+ public final org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = new org.dreeam.leaf.world.EntityCollisionCache(); // Leaf
+
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 7dda8c5db2bbbfe04db07b1a053489b4d19f3f09..2b0c5d5920a3df8c4d6076c45d3191976f7abfec 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1641,8 +1641,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
final AABB currentBox = this.getBoundingBox();
- final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
- final List<AABB> potentialCollisionsBB = new ArrayList<>();
+ // final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>(); // Leaf
+ // final List<AABB> potentialCollisionsBB = new ArrayList<>(); // Leaf
final AABB initialCollisionBox;
if (xZero & zZero) {
@@ -1654,17 +1654,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
initialCollisionBox = currentBox.expandTowards(movement);
}
- final List<AABB> entityAABBs = new ArrayList<>();
+ org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = ((ServerLevel) this.level).entityCollisionCache; // Leaf
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
- this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null
+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.entityAABBs(), 0, null // Leaf
);
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
- this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB(),
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
);
- potentialCollisionsBB.addAll(entityAABBs);
- final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ entityCollisionCache.potentialCollisionsBB().addAll(entityCollisionCache.entityAABBs()); // Leaf
+ final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB()); // Leaf
final boolean collidedX = collided.x != movement.x;
final boolean collidedY = collided.y != movement.y;
@@ -1675,6 +1675,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
final double stepHeight;
if ((!collidedDownwards && !this.onGround) || (!collidedX && !collidedZ) || (stepHeight = (double)this.maxUpStep()) <= 0.0) {
+ entityCollisionCache.clear(); // Leaf
return collided;
}
@@ -1685,7 +1686,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
final List<VoxelShape> stepVoxels = new ArrayList<>();
- final List<AABB> stepAABBs = entityAABBs;
+ final List<AABB> stepAABBs = entityCollisionCache.entityAABBs(); // Leaf
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
this.level, (Entity)(Object)this, stepRetrievalBox, stepVoxels, stepAABBs,
@@ -1699,6 +1700,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
}
+ entityCollisionCache.clear(); // Leaf
return collided;
// Paper end - optimise collisions
}