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* rebase * optimize LivingEntity#travel * cleanup * Replace fluid height map * reuse array list in Entity#collide * cleanup * fix fire and liquid collision shape * fix checkInside * inline betweenClosed * cleanup * optimize getOnPos * optimize equals in getOnPos * update mainSupportingBlockPos on dirty * cleanup * rename * merge same patch * rebase and remove properly * [ci skip] cleanup * rebase and rebuild * fix async locator * remove async locator * cleanup * rebase --------- Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
21 lines
1.0 KiB
Diff
21 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Sat, 9 Aug 2025 15:43:06 +0900
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Subject: [PATCH] optimize isStateClimbable
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 0bd4bc2d3d3edf6f7ea5e41d4049b2e0a3b3151e..3aec52d72cd5ffd2ef61b1f6c37c6b7f1203d06f 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -1376,7 +1376,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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private boolean isStateClimbable(BlockState state) {
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- return state.is(BlockTags.CLIMBABLE) || state.is(Blocks.POWDER_SNOW);
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+ final int flags = state.tagFlag;
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+ return (flags & (org.dreeam.leaf.util.BlockMasks.CLIMBABLE_TAG | org.dreeam.leaf.util.BlockMasks.POWDER_SNOW_CL)) != 0;
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}
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private boolean vibrationAndSoundEffectsFromBlock(BlockPos pos, BlockState state, boolean playStepSound, boolean broadcastGameEvent, Vec3 entityPos) {
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