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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7612b5d0 Add identifier comparator for Plugin tickets PaperMC/Paper@35b466e3 Add support for getting data components from entities PaperMC/Paper@9f50f858 patch PaperMC/Paper@42623c4b no patch PaperMC/Paper@0cf73158 Bump to adventure 4.20.0 (#12391) PaperMC/Paper@e8eba887 Merge remote-tracking branch 'origin/main' into update/1.21.5 PaperMC/Paper@212dfc94 Correctly track raw data reader index for antixray PaperMC/Paper@cb0676a4 Commodore for Potions and Cows PaperMC/Paper@62256c51 add missed cow diff
29 lines
1.9 KiB
Diff
29 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Fri, 18 Nov 2022 23:26:16 -0500
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Subject: [PATCH] Remove UseItemOnPacket Too Far check
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This Check is added in 1.17.x -> 1.18.x that updated by Mojang.
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By removing this check, it gives ability for hackers to use some modules of hack clients.
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diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 62586fc315b473761579daa863f89df150fb9576..956a19d137243baddcc44927b3ae77697ca0bfdf 100644
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--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2073,8 +2073,13 @@ public class ServerGamePacketListenerImpl
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BlockPos blockPos = hitResult.getBlockPos();
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if (this.player.canInteractWithBlock(blockPos, 1.0)) {
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Vec3 vec3 = location.subtract(Vec3.atCenterOf(blockPos));
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- double d = 1.0000001;
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- if (Math.abs(vec3.x()) < 1.0000001 && Math.abs(vec3.y()) < 1.0000001 && Math.abs(vec3.z()) < 1.0000001) {
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+ // Leaf start - Remove UseItemOnPacket Too Far check
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+ //double d = 1.0000001;
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+ final double maxDistance = org.dreeam.leaf.config.modules.gameplay.ConfigurableMaxUseItemDistance.maxUseItemDistance;
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+ if (maxDistance <= 0
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+ || (Math.abs(vec3.x()) < maxDistance && Math.abs(vec3.y()) < maxDistance && Math.abs(vec3.z()) < maxDistance)
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+ ) {
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+ // Leaf end - Remove UseItemOnPacket Too Far check
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Direction direction = hitResult.getDirection();
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this.player.resetLastActionTime();
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int maxY = this.player.level().getMaxY();
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