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Leaf/leaf-server/minecraft-patches/features/0241-Only-tick-items-at-hand.patch
Taiyou 006fe7ce3a rewritten profile cache (#415)
* rewritten profile cache

* cleanup

* Fix build

* Update comments
2025-07-25 04:48:54 +08:00

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2.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Fri, 9 May 2025 23:50:55 +0200
Subject: [PATCH] Only tick items at hand
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 7c3cb3374e0827021b7accf2235ce9d410eaa1d6..8036e3c06f76a1b546c6eae645f27e316315c66e 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -844,12 +844,19 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
super.tick();
}
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.synchronizeSpecialItemUpdates(this.getMainHandItem());
+ this.synchronizeSpecialItemUpdates(this.getOffhandItem());
+ } else {
for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
ItemStack item = this.getInventory().getItem(i);
if (!item.isEmpty()) {
this.synchronizeSpecialItemUpdates(item);
}
}
+ }
+ // Leaf end - Only tick items at hand
if (this.getHealth() != this.lastSentHealth
|| this.lastSentFood != this.foodData.getFoodLevel()
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 731f50fa6786557db0a1745442b2ad61a6685375..2f450aa1c9e98fc03071d55b181909f06cb11899 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -648,7 +648,14 @@ public abstract class Player extends LivingEntity {
}
this.tickRegeneration();
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.getMainHandItem().inventoryTick(this.level(), this, EquipmentSlot.MAINHAND);
+ this.getOffhandItem().inventoryTick(this.level(), this, EquipmentSlot.OFFHAND);
+ } else {
this.inventory.tick();
+ }
+ // Leaf end - Only tick items at hand
this.oBob = this.bob;
if (this.abilities.flying && !this.isPassenger()) {
this.resetFallDistance();