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24 lines
1.6 KiB
Diff
24 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Fix MC-299642
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Related MC issue: https://bugs.mojang.com/browse/MC/issues/MC-299642
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Minecraft uses 3D movement control for turtles to move in water, which makes them fall even NoGravity tag is set to true.
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This direct manipulation of deltaMovement bypasses the standard move logic where the NoGravity tag is checked and applied.
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diff --git a/net/minecraft/world/entity/animal/Turtle.java b/net/minecraft/world/entity/animal/Turtle.java
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index 59800c502c46c82cedde0f67e3848d7ba02cc479..0b5720532d93bf8ac412f1c9b5c3196a0c567be7 100644
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--- a/net/minecraft/world/entity/animal/Turtle.java
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+++ b/net/minecraft/world/entity/animal/Turtle.java
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@@ -584,7 +584,7 @@ public class Turtle extends Animal {
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this.turtle.yBodyRot = this.turtle.getYRot();
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float f1 = (float)(this.getSpeedModifier() * this.turtle.getAttributeValue(Attributes.MOVEMENT_SPEED)); // Purpur - Ridables
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this.turtle.setSpeed(Mth.lerp(0.125F, this.turtle.getSpeed(), f1));
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- this.turtle.setDeltaMovement(this.turtle.getDeltaMovement().add(0.0, this.turtle.getSpeed() * d1 * 0.1, 0.0));
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+ if (!this.turtle.isNoGravity() || this.turtle.isInWater()) this.turtle.setDeltaMovement(this.turtle.getDeltaMovement().add(0.0, this.turtle.getSpeed() * d1 * 0.1, 0.0)); // Leaf - Fix MC-299642
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}
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} else {
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this.turtle.setSpeed(0.0F);
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