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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
25 lines
1.4 KiB
Diff
25 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Mon, 11 Aug 2025 02:19:41 +0900
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Subject: [PATCH] optimize collision shape
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diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 9caac78f0dbadc838753e2db7b757b70cea2fae8..ef0849eb69deee974a8dd5ada628b469822755e5 100644
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--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -623,6 +623,13 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
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// init caches
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initCaches(collisionShape, true);
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+ // Leaf start - optimize collision shape
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+ switch (getBlock()) {
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+ case net.minecraft.world.level.block.FireBlock fireBlock -> {}
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+ case net.minecraft.world.level.block.LiquidBlock liquidBlock -> {}
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+ default -> this.constantCollisionShape = collisionShape;
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+ }
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+ // Leaf end - optimize collision shape
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if (this.constantCollisionShape != null) {
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initCaches(this.constantCollisionShape, true);
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}
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