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Leaf/leaf-server/minecraft-patches/features/0299-optimize-collision-shape.patch
Dreeam f5b95a6716 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939)
PaperMC/Paper@1922be90 Update custom tags (#12183)
PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009)
PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949)
PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992)
PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974)
PaperMC/Paper@42b653b1 Expose more argument types (#12665)
PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010)
PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996)
PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
2025-08-25 15:52:00 -04:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Mon, 11 Aug 2025 02:19:41 +0900
Subject: [PATCH] optimize collision shape
diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
index 9caac78f0dbadc838753e2db7b757b70cea2fae8..ef0849eb69deee974a8dd5ada628b469822755e5 100644
--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
@@ -623,6 +623,13 @@ public abstract class BlockBehaviour implements FeatureElement {
this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
// init caches
initCaches(collisionShape, true);
+ // Leaf start - optimize collision shape
+ switch (getBlock()) {
+ case net.minecraft.world.level.block.FireBlock fireBlock -> {}
+ case net.minecraft.world.level.block.LiquidBlock liquidBlock -> {}
+ default -> this.constantCollisionShape = collisionShape;
+ }
+ // Leaf end - optimize collision shape
if (this.constantCollisionShape != null) {
initCaches(this.constantCollisionShape, true);
}