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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Sat, 9 Aug 2025 15:39:09 +0900
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Subject: [PATCH] optimize SpreadingSnowyDirtBlock#randomTick
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diff --git a/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java b/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
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index f8cc3f870d88715386bb4de0da81a74fa04fd216..07eb777ac9657318831b5bf00e4a4c9e8aca76db 100644
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--- a/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
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+++ b/net/minecraft/world/level/block/SpreadingSnowyDirtBlock.java
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@@ -52,7 +52,7 @@ public abstract class SpreadingSnowyDirtBlock extends SnowyDirtBlock {
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protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (this instanceof GrassBlock && level.paperConfig().tickRates.grassSpread != 1 && (level.paperConfig().tickRates.grassSpread < 1 || (net.minecraft.server.MinecraftServer.currentTick + pos.hashCode()) % level.paperConfig().tickRates.grassSpread != 0)) { return; } // Paper - Configurable random tick rates for blocks
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// Paper start - Perf: optimize dirt and snow spreading
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- final net.minecraft.world.level.chunk.ChunkAccess cachedBlockChunk = level.getChunkIfLoaded(pos);
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+ final net.minecraft.world.level.chunk.ChunkAccess cachedBlockChunk = level.getChunkAtIfLoadedUnchecked(pos.getX() >> 4, pos.getZ() >> 4); // Leaf - optimize get chunk
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if (cachedBlockChunk == null) { // Is this needed?
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return;
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}
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