9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-27 19:09:22 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0284-optimize-get-chunk.patch
Dreeam f5b95a6716 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939)
PaperMC/Paper@1922be90 Update custom tags (#12183)
PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009)
PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949)
PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992)
PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974)
PaperMC/Paper@42b653b1 Expose more argument types (#12665)
PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010)
PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996)
PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
2025-08-25 15:52:00 -04:00

32 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Sat, 9 Aug 2025 14:55:37 +0900
Subject: [PATCH] optimize get chunk
diff --git a/net/minecraft/world/level/Level.java b/net/minecraft/world/level/Level.java
index 4e1748020c31b80b52f6f52fe90eb0f7099651d9..28fdc5b85c22fd03bc2e4b4c6ae3e3524fd039f6 100644
--- a/net/minecraft/world/level/Level.java
+++ b/net/minecraft/world/level/Level.java
@@ -1409,12 +1409,17 @@ public abstract class Level implements LevelAccessor, UUIDLookup<Entity>, AutoCl
}
}
// CraftBukkit end
- if (this.isOutsideBuildHeight(pos)) {
+ // Leaf start - optimize get chunk
+ int x = pos.getX();
+ int y = pos.getY();
+ int z = pos.getZ();
+ if (this.isOutsideBuildHeight(y)) {
return Blocks.VOID_AIR.defaultBlockState();
} else {
- ChunkAccess chunk = this.getChunk(pos.getX() >> 4, pos.getZ() >> 4, ChunkStatus.FULL, true); // Paper - manually inline to reduce hops and avoid unnecessary null check to reduce total byte code size, this should never return null and if it does we will see it the next line but the real stack trace will matter in the chunk engine
- return chunk.getBlockState(pos);
+ ChunkAccess chunk = this.getChunk(x >> 4, z >> 4, ChunkStatus.FULL, true); // Paper - manually inline to reduce hops and avoid unnecessary null check to reduce total byte code size, this should never return null and if it does we will see it the next line but the real stack trace will matter in the chunk engine
+ return chunk.getBlockState(x, y, z);
}
+ // Leaf end - optimize get chunk
}
@Override