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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
28 lines
1.5 KiB
Diff
28 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Pascalpex <pascalpex@gmail.com>
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Date: Wed, 4 Jun 2025 17:03:32 +0200
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Subject: [PATCH] Add BlockExplosionHitEvent
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diff --git a/net/minecraft/world/level/ServerExplosion.java b/net/minecraft/world/level/ServerExplosion.java
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index 1669c21534a453c9cf16b992df7a6bf276dea887..1039cf820ecac54e290dc5dfe7f714bf2b9d2bdd 100644
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--- a/net/minecraft/world/level/ServerExplosion.java
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+++ b/net/minecraft/world/level/ServerExplosion.java
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@@ -615,9 +615,13 @@ public class ServerExplosion implements Explosion {
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}
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// CraftBukkit end
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- this.level
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- .getBlockState(blockPos)
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- .onExplosionHit(this.level, blockPos, this, (itemStack, blockPos1) -> addOrAppendStack(list, itemStack, blockPos1));
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+ // Leaf start - Add BlockExplosionHitEvent
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+ if (new org.dreeam.leaf.event.BlockExplosionHitEvent(CraftLocation.toBukkit(blockPos, this.level.getWorld()).getBlock(), this.source == null ? null : this.source.getBukkitEntity(), org.bukkit.craftbukkit.CraftExplosionResult.toExplosionResult(this.blockInteraction)).callEvent()) {
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+ this.level
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+ .getBlockState(blockPos)
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+ .onExplosionHit(this.level, blockPos, this, (itemStack, blockPos1) -> addOrAppendStack(list, itemStack, blockPos1));
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+ }
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+ // Leaf end - Add BlockExplosionHitEvent
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}
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for (ServerExplosion.StackCollector stackCollector : list) {
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