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Leaf/leaf-server/minecraft-patches/features/0022-Reduce-in-wall-checks.patch
Dreeam f5b95a6716 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939)
PaperMC/Paper@1922be90 Update custom tags (#12183)
PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009)
PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949)
PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992)
PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974)
PaperMC/Paper@42b653b1 Expose more argument types (#12665)
PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010)
PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996)
PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
2025-08-25 15:52:00 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Thu, 24 Nov 2022 10:31:38 +0100
Subject: [PATCH] Reduce in wall checks
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Optimize suffocation"
By: Kevin Raneri <kevin.raneri@gmail.com>
As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Pufferfish description *
The isInWall check to determine suffocation is quite expensive, and
often is completely unnecessary to check. We do two things here to
improve this:
1. We only check for suffocation once per 20 ticks. The maximum
no-damage ticks value means that this change should be extremely
difficult, if not impossible, for players to notice.
2. We additionally execute a check to see if the player can even take
damage in the first place. This check doesn't improve performance much
but is so much cheaper than the suffocation check that it's worth
keeping it.
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index bd22f0bca65be702a92641a95e944e43f882e440..1b7d8a8838e9b75bc12ce4b9f30429110e9af913 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -433,7 +433,10 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
if (this.isAlive() && this.level() instanceof ServerLevel serverLevel1) {
boolean flag = this instanceof Player;
- if (this.isInWall()) {
+ // Gale start - Pufferfish - reduce in wall checks
+ long checkStuckInWallInterval = this.level().galeConfig().smallOptimizations.reducedIntervals.checkStuckInWall;
+ if ((checkStuckInWallInterval <= 1 || (tickCount % checkStuckInWallInterval == 0 && couldPossiblyBeHurt(1.0F))) && this.isInWall()) {
+ // Gale end - Pufferfish - reduce in wall checks
this.hurtServer(serverLevel1, this.damageSources().inWall(), 1.0F);
} else if (flag && !serverLevel1.getWorldBorder().isWithinBounds(this.getBoundingBox())) {
double d = serverLevel1.getWorldBorder().getDistanceToBorder(this) + serverLevel1.getWorldBorder().getDamageSafeZone();
@@ -1399,6 +1402,12 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
return this.getHealth() <= 0.0F;
}
+ // Gale start - Pufferfish - reduce in wall checks
+ private boolean couldPossiblyBeHurt(float amount) {
+ return !((float) this.invulnerableTime > (float) this.invulnerableDuration / 2.0F) || !(amount <= this.lastHurt);
+ }
+ // Gale end - Pufferfish - reduce in wall checks
+
@Override
public boolean hurtServer(ServerLevel level, DamageSource damageSource, float amount) {
if (this.isInvulnerableTo(level, damageSource)) {