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Leaf/leaf-archived-patches/removed/hardfork/server/0112-Reduce-object-complexity-to-make-block-isValid-calls.patch
2025-03-28 23:21:41 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Mon, 7 Oct 2024 10:59:17 -0400
Subject: [PATCH] Reduce object complexity to make block isValid calls more
efficient
Removed since Leaf 1.21.3, no need
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
index dea945a9b278353647dca3ed001158c198dab668..d3a82a012b8bbb9d4c6936dbb40a1994b21956cc 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
@@ -230,6 +230,7 @@ public class BlockEntityType<T extends BlockEntity> {
public static final BlockEntityType<VaultBlockEntity> VAULT = register("vault", VaultBlockEntity::new, Blocks.VAULT);
private final BlockEntityType.BlockEntitySupplier<? extends T> factory;
public final Set<Block> validBlocks;
+ public final it.unimi.dsi.fastutil.ints.IntOpenHashSet validBlocksByIdHash = new it.unimi.dsi.fastutil.ints.IntOpenHashSet(0); // Leaf - Reduce object complexity to make block isValid calls more efficient
private final Holder.Reference<BlockEntityType<?>> builtInRegistryHolder = BuiltInRegistries.BLOCK_ENTITY_TYPE.createIntrusiveHolder(this);
@Nullable
@@ -251,6 +252,13 @@ public class BlockEntityType<T extends BlockEntity> {
private BlockEntityType(BlockEntityType.BlockEntitySupplier<? extends T> factory, Set<Block> blocks) {
this.factory = factory;
this.validBlocks = blocks;
+
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ for (Block block : blocks) {
+ int idHash = block.getDescriptionIdHash();
+ this.validBlocksByIdHash.add(idHash);
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
}
@Nullable
@@ -262,6 +270,13 @@ public class BlockEntityType<T extends BlockEntity> {
return this.validBlocks.contains(state.getBlock());
}
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ public boolean isValidByIdHash(BlockState state) {
+ int idHash = state.getBlock().getDescriptionIdHash();
+ return this.validBlocksByIdHash.contains(idHash);
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
+
@Deprecated
public Holder.Reference<BlockEntityType<?>> builtInRegistryHolder() {
return this.builtInRegistryHolder;
diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
index 9b94d8bf3415734776c81297d5d34eea46ad7e78..ca2b57d13128717ebb772dd6523d2909f12560cd 100644
--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
@@ -102,6 +102,7 @@ public abstract class BlockBehaviour implements FeatureElement {
public final BlockBehaviour.Properties properties; // Purpur - protected -> public
protected final Optional<ResourceKey<LootTable>> drops;
protected final String descriptionId;
+ private final int descriptionIdHash; // Leaf - Reduce object complexity to make block isValid calls more efficient
public BlockBehaviour(BlockBehaviour.Properties settings) {
this.hasCollision = settings.hasCollision;
@@ -116,6 +117,7 @@ public abstract class BlockBehaviour implements FeatureElement {
this.dynamicShape = settings.dynamicShape;
this.requiredFeatures = settings.requiredFeatures;
this.properties = settings;
+ this.descriptionIdHash = getDescriptionId().hashCode(); // Leaf - Reduce object complexity to make block isValid calls more efficient
}
public BlockBehaviour.Properties properties() {
@@ -371,6 +373,12 @@ public abstract class BlockBehaviour implements FeatureElement {
return this.descriptionId;
}
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ public int getDescriptionIdHash() {
+ return this.descriptionIdHash;
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
+
protected void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {}
protected boolean propagatesSkylightDown(BlockState state) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index b8246d7255bffc7e12a67772df2ceac1925b2a05..06a969587f25748d4e29036e1b73ab8ff27fe12f 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -1092,7 +1092,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
try {
BlockState iblockdata = LevelChunk.this.getBlockState(blockposition);
- if (this.blockEntity.getType().isValid(iblockdata)) {
+ if (this.blockEntity.getType().isValidByIdHash(iblockdata)) { // Leaf - Reduce object complexity to make block isValid calls more efficient
this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity);
this.loggedInvalidBlockState = false;
// Paper start - Remove the Block Entity if it's invalid