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406 lines
20 KiB
Diff
406 lines
20 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Sat, 17 Feb 2024 17:57:08 -0500
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Subject: [PATCH] Rail Optimization: optimized PoweredRailBlock logic
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Original project: https://github.com/FxMorin/RailOptimization
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Full Rewrite of the powered rail iteration logic
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that makes powered/activator rails turning on/off up to 4x faster.
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This rewrite brings a massive performance boost while keeping the vanilla order. This is achieved by running all the
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powered rail logic from a single rail instead of each block iterating separately. Which was not only very
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expensive but also completely unnecessary and with a lot of massive overhead
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diff --git a/src/main/java/net/minecraft/world/level/block/PoweredRailBlock.java b/src/main/java/net/minecraft/world/level/block/PoweredRailBlock.java
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index bd14c08defe8afc5ceca59d16a5b1dbad178f594..b37ab12d4c51aca1576a14147a959188031d0fd7 100644
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--- a/src/main/java/net/minecraft/world/level/block/PoweredRailBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/PoweredRailBlock.java
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@@ -29,7 +29,7 @@ public class PoweredRailBlock extends BaseRailBlock {
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this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(PoweredRailBlock.SHAPE, RailShape.NORTH_SOUTH)).setValue(PoweredRailBlock.POWERED, false)).setValue(PoweredRailBlock.WATERLOGGED, false));
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}
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- protected boolean findPoweredRailSignal(Level world, BlockPos pos, BlockState state, boolean flag, int distance) {
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+ public boolean findPoweredRailSignal(Level world, BlockPos pos, BlockState state, boolean flag, int distance) { // Leaf - Rail Optimization - protected -> public
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if (distance >= world.purpurConfig.railActivationRange) { // Purpur
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return false;
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} else {
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@@ -117,6 +117,12 @@ public class PoweredRailBlock extends BaseRailBlock {
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@Override
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protected void updateState(BlockState state, Level world, BlockPos pos, Block neighbor) {
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+ // Leaf start - Rail Optimization
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+ if (org.dreeam.leaf.config.modules.opt.OptimizedPoweredRails.enabled) {
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+ org.dreeam.leaf.optimize.OptimizedPoweredRails.customUpdateState(this, state, world, pos);
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+ return;
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+ }
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+ // Leaf end - Rail Optimization
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boolean flag = (Boolean) state.getValue(PoweredRailBlock.POWERED);
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boolean flag1 = world.hasNeighborSignal(pos) || this.findPoweredRailSignal(world, pos, state, true, 0) || this.findPoweredRailSignal(world, pos, state, false, 0);
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diff --git a/src/main/java/org/dreeam/leaf/config/modules/opt/OptimizedPoweredRails.java b/src/main/java/org/dreeam/leaf/config/modules/opt/OptimizedPoweredRails.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..ded3c385fcfc6c35086f76bed1b2223a6a29a43e
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--- /dev/null
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+++ b/src/main/java/org/dreeam/leaf/config/modules/opt/OptimizedPoweredRails.java
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@@ -0,0 +1,18 @@
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+package org.dreeam.leaf.config.modules.opt;
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+
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+import org.dreeam.leaf.config.ConfigModules;
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+import org.dreeam.leaf.config.EnumConfigCategory;
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+
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+public class OptimizedPoweredRails extends ConfigModules {
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+
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+ public String getBasePath() {
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+ return EnumConfigCategory.PERF.getBaseKeyName() + ".optimized-powered-rails";
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+ }
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+
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+ public static boolean enabled = true;
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+
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+ @Override
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+ public void onLoaded() {
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+ enabled = config().getBoolean(getBasePath(), enabled);
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+ }
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+}
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diff --git a/src/main/java/org/dreeam/leaf/optimize/OptimizedPoweredRails.java b/src/main/java/org/dreeam/leaf/optimize/OptimizedPoweredRails.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..9e8bc27585e204aa2df77a90418bbe9e00bcd040
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--- /dev/null
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+++ b/src/main/java/org/dreeam/leaf/optimize/OptimizedPoweredRails.java
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@@ -0,0 +1,335 @@
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+package org.dreeam.leaf.optimize;
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+
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+import net.minecraft.core.BlockPos;
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+import net.minecraft.core.Direction;
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+import net.minecraft.world.level.Level;
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+import net.minecraft.world.level.block.Block;
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+import net.minecraft.world.level.block.PoweredRailBlock;
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+import net.minecraft.world.level.block.state.BlockState;
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+import net.minecraft.world.level.block.state.properties.RailShape;
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+
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+import java.util.HashMap;
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+
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+import static net.minecraft.world.level.block.Block.*;
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+import static net.minecraft.world.level.block.PoweredRailBlock.POWERED;
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+import static net.minecraft.world.level.block.PoweredRailBlock.SHAPE;
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+
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+public class OptimizedPoweredRails {
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+
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+ private static final Direction[] EAST_WEST_DIR = new Direction[]{Direction.WEST, Direction.EAST};
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+ private static final Direction[] NORTH_SOUTH_DIR = new Direction[]{Direction.SOUTH, Direction.NORTH};
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+
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+ private static final int UPDATE_FORCE_PLACE = UPDATE_MOVE_BY_PISTON | UPDATE_KNOWN_SHAPE | UPDATE_CLIENTS;
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+
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+ public static int RAIL_POWER_LIMIT = 8;
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+
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+ public static void giveShapeUpdate(Level level, BlockState state, BlockPos pos, BlockPos fromPos, Direction direction) {
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+ BlockState oldState = level.getBlockState(pos);
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+ Block.updateOrDestroy(
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+ oldState,
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+ oldState.updateShape(direction.getOpposite(), state, level, pos, fromPos),
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+ level,
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+ pos,
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+ UPDATE_CLIENTS & -34,
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+ 0
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+ );
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+ }
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+
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+ public static void setRailPowerLimit(int powerLimit) {
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+ RAIL_POWER_LIMIT = powerLimit;
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+ }
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+
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+ public static void customUpdateState(PoweredRailBlock self, BlockState state, Level level, BlockPos pos) {
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+ boolean shouldBePowered = level.hasNeighborSignal(pos) ||
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+ self.findPoweredRailSignal(level, pos, state, true, 0) ||
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+ self.findPoweredRailSignal(level, pos, state, false, 0);
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+ if (shouldBePowered != state.getValue(POWERED)) {
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+ RailShape railShape = state.getValue(SHAPE);
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+ if (railShape.isAscending()) {
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+ level.setBlock(pos, state.setValue(POWERED, shouldBePowered), 3);
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+ level.updateNeighborsAtExceptFromFacing(pos.below(), self, Direction.UP);
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+ level.updateNeighborsAtExceptFromFacing(pos.above(), self, Direction.DOWN); //isAscending
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+ } else if (shouldBePowered) {
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+ powerLane(self, level, pos, state, railShape);
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+ } else {
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+ dePowerLane(self, level, pos, state, railShape);
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+ }
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+ }
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+ }
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+
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+ public static boolean findPoweredRailSignalFaster(PoweredRailBlock self, Level world, BlockPos pos,
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+ boolean bl, int distance, RailShape shape,
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+ HashMap<BlockPos, Boolean> checkedPos) {
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+ BlockState blockState = world.getBlockState(pos);
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+ boolean speedCheck = checkedPos.containsKey(pos) && checkedPos.get(pos);
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+ if (speedCheck) {
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+ return world.hasNeighborSignal(pos) ||
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+ findPoweredRailSignalFaster(self, world, pos, blockState, bl, distance + 1, checkedPos);
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+ } else {
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+ if (blockState.is(self)) {
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+ RailShape railShape = blockState.getValue(SHAPE);
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+ if (shape == RailShape.EAST_WEST && (
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+ railShape == RailShape.NORTH_SOUTH ||
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+ railShape == RailShape.ASCENDING_NORTH ||
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+ railShape == RailShape.ASCENDING_SOUTH
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+ ) || shape == RailShape.NORTH_SOUTH && (
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+ railShape == RailShape.EAST_WEST ||
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+ railShape == RailShape.ASCENDING_EAST ||
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+ railShape == RailShape.ASCENDING_WEST
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+ )) {
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+ return false;
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+ } else if (blockState.getValue(POWERED)) {
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+ return world.hasNeighborSignal(pos) ||
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+ findPoweredRailSignalFaster(self, world, pos, blockState, bl, distance + 1, checkedPos);
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+ } else {
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+ return false;
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+ }
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+ }
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+ return false;
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+ }
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+ }
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+
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+ public static boolean findPoweredRailSignalFaster(PoweredRailBlock self, Level level,
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+ BlockPos pos, BlockState state, boolean bl, int distance,
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+ HashMap<BlockPos, Boolean> checkedPos) {
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+ if (distance >= RAIL_POWER_LIMIT - 1) return false;
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+ int i = pos.getX();
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+ int j = pos.getY();
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+ int k = pos.getZ();
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+ boolean bl2 = true;
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+ RailShape railShape = state.getValue(SHAPE);
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+ switch (railShape.ordinal()) {
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+ case 0 -> {
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+ if (bl) ++k;
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+ else --k;
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+ }
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+ case 1 -> {
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+ if (bl) --i;
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+ else ++i;
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+ }
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+ case 2 -> {
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+ if (bl) {
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+ --i;
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+ } else {
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+ ++i;
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+ ++j;
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+ bl2 = false;
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+ }
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+ railShape = RailShape.EAST_WEST;
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+ }
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+ case 3 -> {
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+ if (bl) {
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+ --i;
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+ ++j;
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+ bl2 = false;
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+ } else {
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+ ++i;
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+ }
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+ railShape = RailShape.EAST_WEST;
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+ }
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+ case 4 -> {
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+ if (bl) {
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+ ++k;
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+ } else {
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+ --k;
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+ ++j;
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+ bl2 = false;
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+ }
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+ railShape = RailShape.NORTH_SOUTH;
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+ }
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+ case 5 -> {
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+ if (bl) {
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+ ++k;
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+ ++j;
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+ bl2 = false;
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+ } else {
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+ --k;
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+ }
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+ railShape = RailShape.NORTH_SOUTH;
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+ }
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+ }
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+ return findPoweredRailSignalFaster(
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+ self, level, new BlockPos(i, j, k),
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+ bl, distance, railShape, checkedPos
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+ ) ||
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+ (bl2 && findPoweredRailSignalFaster(
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+ self, level, new BlockPos(i, j - 1, k),
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+ bl, distance, railShape, checkedPos
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+ ));
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+ }
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+
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+ public static void powerLane(PoweredRailBlock self, Level world, BlockPos pos,
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+ BlockState mainState, RailShape railShape) {
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+ world.setBlock(pos, mainState.setValue(POWERED, true), UPDATE_FORCE_PLACE);
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+ HashMap<BlockPos, Boolean> checkedPos = new HashMap<>();
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+ checkedPos.put(pos, true);
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+ int[] count = new int[2];
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+ if (railShape == RailShape.NORTH_SOUTH) { //Order: +z, -z
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+ for (int i = 0; i < NORTH_SOUTH_DIR.length; ++i) {
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+ setRailPositionsPower(self, world, pos, checkedPos, count, i, NORTH_SOUTH_DIR[i]);
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+ }
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+ updateRails(self, false, world, pos, mainState, count);
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+ } else if (railShape == RailShape.EAST_WEST) { //Order: -x, +x
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+ for (int i = 0; i < EAST_WEST_DIR.length; ++i) {
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+ setRailPositionsPower(self, world, pos, checkedPos, count, i, EAST_WEST_DIR[i]);
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+ }
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+ updateRails(self, true, world, pos, mainState, count);
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+ }
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+ }
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+
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+ public static void dePowerLane(PoweredRailBlock self, Level world, BlockPos pos,
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+ BlockState mainState, RailShape railShape) {
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+ world.setBlock(pos, mainState.setValue(POWERED, false), UPDATE_FORCE_PLACE);
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+ int[] count = new int[2];
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+ if (railShape == RailShape.NORTH_SOUTH) { //Order: +z, -z
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+ for (int i = 0; i < NORTH_SOUTH_DIR.length; ++i) {
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+ setRailPositionsDePower(self, world, pos, count, i, NORTH_SOUTH_DIR[i]);
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+ }
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+ updateRails(self, false, world, pos, mainState, count);
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+ } else if (railShape == RailShape.EAST_WEST) { //Order: -x, +x
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+ for (int i = 0; i < EAST_WEST_DIR.length; ++i) {
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+ setRailPositionsDePower(self, world, pos, count, i, EAST_WEST_DIR[i]);
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+ }
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+ updateRails(self, true, world, pos, mainState, count);
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+ }
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+ }
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+
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+ private static void setRailPositionsPower(PoweredRailBlock self, Level world, BlockPos pos,
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+ HashMap<BlockPos, Boolean> checkedPos, int[] count, int i, Direction dir) {
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+ for (int z = 1; z < RAIL_POWER_LIMIT; z++) {
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+ BlockPos newPos = pos.relative(dir, z);
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+ BlockState state = world.getBlockState(newPos);
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+ if (checkedPos.containsKey(newPos)) {
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+ if (!checkedPos.get(newPos)) break;
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+ count[i]++;
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+ } else if (!state.is(self) || state.getValue(POWERED) || !(
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+ world.hasNeighborSignal(newPos) ||
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+ findPoweredRailSignalFaster(self, world, newPos, state, true, 0, checkedPos) ||
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+ findPoweredRailSignalFaster(self, world, newPos, state, false, 0, checkedPos)
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+ )) {
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+ checkedPos.put(newPos, false);
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+ break;
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+ } else {
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+ checkedPos.put(newPos, true);
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+ world.setBlock(newPos, state.setValue(POWERED, true), UPDATE_FORCE_PLACE);
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+ count[i]++;
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+ }
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+ }
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+ }
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+
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+ private static void setRailPositionsDePower(PoweredRailBlock self, Level world, BlockPos pos,
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+ int[] count, int i, Direction dir) {
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+ for (int z = 1; z < RAIL_POWER_LIMIT; z++) {
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+ BlockPos newPos = pos.relative(dir, z);
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+ BlockState state = world.getBlockState(newPos);
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+ if (!state.is(self) || !state.getValue(POWERED) || world.hasNeighborSignal(newPos) ||
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+ self.findPoweredRailSignal(world, newPos, state, true, 0) ||
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+ self.findPoweredRailSignal(world, newPos, state, false, 0)) break;
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+ world.setBlock(newPos, state.setValue(POWERED, false), UPDATE_FORCE_PLACE);
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+ count[i]++;
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+ }
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+ }
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+
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+ private static void shapeUpdateEnd(PoweredRailBlock self, Level world, BlockPos pos, BlockState mainState,
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+ int endPos, Direction direction, int currentPos, BlockPos blockPos) {
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+ if (currentPos == endPos) {
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+ BlockPos newPos = pos.relative(direction, currentPos + 1);
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+ OptimizedPoweredRails.giveShapeUpdate(world, mainState, newPos, pos, direction);
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+ BlockState state = world.getBlockState(blockPos);
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+ if (state.is(self) && state.getValue(SHAPE).isAscending())
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+ OptimizedPoweredRails.giveShapeUpdate(world, mainState, newPos.above(), pos, direction);
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+ }
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+ }
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+
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+ private static void neighborUpdateEnd(PoweredRailBlock self, Level world, BlockPos pos, int endPos,
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+ Direction direction, Block block, int currentPos, BlockPos blockPos) {
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+ if (currentPos == endPos) {
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+ BlockPos newPos = pos.relative(direction, currentPos + 1);
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+ world.neighborChanged(newPos, block, pos);
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+ BlockState state = world.getBlockState(blockPos);
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+ if (state.is(self) && state.getValue(SHAPE).isAscending())
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+ world.neighborChanged(newPos.above(), block, blockPos);
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+ }
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+ }
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+
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+ private static void updateRailsSectionEastWestShape(PoweredRailBlock self, Level world, BlockPos pos,
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+ int c, BlockState mainState, Direction dir,
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+ int[] count, int countAmt) {
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+ BlockPos pos1 = pos.relative(dir, c);
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+ if (c == 0 && count[1] == 0)
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+ giveShapeUpdate(world, mainState, pos1.relative(dir.getOpposite()), pos, dir.getOpposite());
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+ shapeUpdateEnd(self, world, pos, mainState, countAmt, dir, c, pos1);
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+ giveShapeUpdate(world, mainState, pos1.below(), pos, Direction.DOWN);
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+ giveShapeUpdate(world, mainState, pos1.above(), pos, Direction.UP);
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+ giveShapeUpdate(world, mainState, pos1.north(), pos, Direction.NORTH);
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+ giveShapeUpdate(world, mainState, pos1.south(), pos, Direction.SOUTH);
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+ }
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+
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+ private static void updateRailsSectionNorthSouthShape(PoweredRailBlock self, Level world, BlockPos pos,
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+ int c, BlockState mainState, Direction dir,
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+ int[] count, int countAmt) {
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+ BlockPos pos1 = pos.relative(dir, c);
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+ giveShapeUpdate(world, mainState, pos1.west(), pos, Direction.WEST);
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+ giveShapeUpdate(world, mainState, pos1.east(), pos, Direction.EAST);
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+ giveShapeUpdate(world, mainState, pos1.below(), pos, Direction.DOWN);
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+ giveShapeUpdate(world, mainState, pos1.above(), pos, Direction.UP);
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+ shapeUpdateEnd(self, world, pos, mainState, countAmt, dir, c, pos1);
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+ if (c == 0 && count[1] == 0)
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+ giveShapeUpdate(world, mainState, pos1.relative(dir.getOpposite()), pos, dir.getOpposite());
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+ }
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+
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+ private static void updateRails(PoweredRailBlock self, boolean eastWest, Level world,
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+ BlockPos pos, BlockState mainState, int[] count) {
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+ if (eastWest) {
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+ for (int i = 0; i < EAST_WEST_DIR.length; ++i) {
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+ int countAmt = count[i];
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+ if (i == 1 && countAmt == 0) continue;
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+ Direction dir = EAST_WEST_DIR[i];
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+ Block block = mainState.getBlock();
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+ for (int c = countAmt; c >= i; c--) {
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+ BlockPos p = pos.relative(dir, c);
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+ if (c == 0 && count[1] == 0) world.neighborChanged(p.relative(dir.getOpposite()), block, pos);
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+ neighborUpdateEnd(self, world, pos, countAmt, dir, block, c, p);
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+ world.neighborChanged(p.below(), block, pos);
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+ world.neighborChanged(p.above(), block, pos);
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+ world.neighborChanged(p.north(), block, pos);
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+ world.neighborChanged(p.south(), block, pos);
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+ BlockPos pos2 = pos.relative(dir, c).below();
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+ world.neighborChanged(pos2.below(), block, pos);
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+ world.neighborChanged(pos2.north(), block, pos);
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+ world.neighborChanged(pos2.south(), block, pos);
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+ if (c == countAmt) world.neighborChanged(pos.relative(dir, c + 1).below(), block, pos);
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+ if (c == 0 && count[1] == 0)
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+ world.neighborChanged(p.relative(dir.getOpposite()).below(), block, pos);
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+ }
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+ for (int c = countAmt; c >= i; c--)
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+ updateRailsSectionEastWestShape(self, world, pos, c, mainState, dir, count, countAmt);
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+ }
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+ } else {
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+ for (int i = 0; i < NORTH_SOUTH_DIR.length; ++i) {
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+ int countAmt = count[i];
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+ if (i == 1 && countAmt == 0) continue;
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+ Direction dir = NORTH_SOUTH_DIR[i];
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+ Block block = mainState.getBlock();
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+ for (int c = countAmt; c >= i; c--) {
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+ BlockPos p = pos.relative(dir, c);
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+ world.neighborChanged(p.west(), block, pos);
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+ world.neighborChanged(p.east(), block, pos);
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+ world.neighborChanged(p.below(), block, pos);
|
|
+ world.neighborChanged(p.above(), block, pos);
|
|
+ neighborUpdateEnd(self, world, pos, countAmt, dir, block, c, p);
|
|
+ if (c == 0 && count[1] == 0) world.neighborChanged(p.relative(dir.getOpposite()), block, pos);
|
|
+ BlockPos pos2 = pos.relative(dir, c).below();
|
|
+ world.neighborChanged(pos2.west(), block, pos);
|
|
+ world.neighborChanged(pos2.east(), block, pos);
|
|
+ world.neighborChanged(pos2.below(), block, pos);
|
|
+ if (c == countAmt) world.neighborChanged(pos.relative(dir, c + 1).below(), block, pos);
|
|
+ if (c == 0 && count[1] == 0)
|
|
+ world.neighborChanged(p.relative(dir.getOpposite()).below(), block, pos);
|
|
+ }
|
|
+ for (int c = countAmt; c >= i; c--)
|
|
+ updateRailsSectionNorthSouthShape(self, world, pos, c, mainState, dir, count, countAmt);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+}
|
|
\ No newline at end of file
|