mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-22 16:39:22 +00:00
* Init 1.21.6
* Finish API patches
* Apply purpur patches & all paper server patches
* Apply some
* Apply all
* Updated Upstream (Paper/Purpur)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@6aafe29e 1.21.6 dev
PaperMC/Paper@ae7c74ec tweak mob goal keys, generate missing api
PaperMC/Paper@9ea1460b Revert "fix sponge-absorb deleting chest content (#12647)"
Purpur Changes:
PurpurMC/Purpur@eb0ba67d Updated Upstream (Paper)
PurpurMC/Purpur@7c6502dc Updated Upstream (Paper)
PurpurMC/Purpur@aa289e2c Updated Upstream (Paper)
PurpurMC/Purpur@b1d412fb Updated Upstream (Paper)
PurpurMC/Purpur@293e28a0 use empty registryaccess where context is not needed, closes #1676
PurpurMC/Purpur@452bb319 port PaperMC/Paper#12654, closes #1665
PurpurMC/Purpur@849bc79c register test subcommands used for debugging, closes #1675
* Fix build & diff
* Update vanilla attribute size
* [ci/skip] Forget to remove this
* Updated Upstream (Paper/Purpur)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@a24f9b20 1.21.6 dev
PaperMC/Paper@457a0a69 Bump version string and protocol version to 1.21.6 release
PaperMC/Paper@245b5473 Update base to 1.21.6
PaperMC/Paper@b28d77b3 Update Moonrise to 1.21.6
PaperMC/Paper@8318dcb7 Update DataConverter to 1.21.6-rc1
Purpur Changes:
PurpurMC/Purpur@b228e316 Updated Upstream (Paper)
PurpurMC/Purpur@d6562a57 make happy ghast takes-damage-from-water and always-drop-exp options work
PurpurMC/Purpur@08d989b6 inline import
PurpurMC/Purpur@61d7f559 Updated Upstream (Paper)
PurpurMC/Purpur@469a4de5 Merge branch 'ver/1.21.5' into ver/1.21.6
* Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@d2b1158e Set correct world access on BSL snapshots
* Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@023e6c29 Ensure waypoints are per world
PaperMC/Paper@40d5d31c Fix recursively converting JSON Text Components
* Update spigot mapping to remap reobf mapping to mojamp for plugins
* Updated Upstream (Paper/Purpur)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@1fcc4162 Implement FeatureHooks#isChunkSent for Moonrise chunk system
PaperMC/Paper@e4d7178a Implement WaypointTransmitter#isChunkVisible
PaperMC/Paper@8980ead7 Directly walk text component after converting from JSON
PaperMC/Paper@5613ed6d Provide env environment variable and copy spigots sys prop for overriding default repository
PaperMC/Paper@62b7f86d Avoid and discourage use of Maven Central as a CDN (#12689)
PaperMC/Paper@f5534cb7 [ci/skip] Run generators (#12691)
PaperMC/Paper@4781d28b Re-add Log4j Javadocs (#12693)
PaperMC/Paper@74fbcce5 Check type of Material in get/set stats (#12607)
PaperMC/Paper@4b3f967e Improve Fix MC-44654 (#12703)
PaperMC/Paper@a7dd2635 Enable spigot obfuscation support (#12695)
PaperMC/Paper@6a51c44e Cleanup Primed TNT Fix (#12704)
PaperMC/Paper@839c6a18 Fix #11169 (#12706)
PaperMC/Paper@c77d5f99 Fix MC-297591
PaperMC/Paper@219f86ee Implement chunk unload delay config option
PaperMC/Paper@e4eb69b8 Do not allow ticket level decreases to be processed asynchronously
PaperMC/Paper@71b0c768 Adds support for vanilla negative explosions (#12705)
PaperMC/Paper@3750927a [ci/skip] Fix PermissionManager#clearPermissions() docs bad wording (#12657)
PaperMC/Paper@d61a51e8 Add ItemType#getBurnDuration() (#12604)
PaperMC/Paper@29fc8532 Allow empty paths in namespaced keys (#12687)
PaperMC/Paper@4419afb9 fix: Safely handle nanosecond overflow in ClickCallback (#12686)
PaperMC/Paper@56528821 Add `isProxyEnabled` method to ServerConfiguration (#12664)
PaperMC/Paper@c0dda0ea Add `isForceDefaultGameMode` method (#12673)
PaperMC/Paper@e714de63 Fix excess slot updates
PaperMC/Paper@6d0821d2 [ci/skip] Fix docs for Spawner class and cleanup (#12710)
PaperMC/Paper@cceffe3d Release ItemType and BlockType (#12708)
PaperMC/Paper@186e9e33 Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601)
PaperMC/Paper@5edcf6dd Cleanup/command dispatching (#12713)
Purpur Changes:
PurpurMC/Purpur@baa196f5 Updated Upstream (Paper)
PurpurMC/Purpur@fdd1e980 Updated Upstream (Paper)
PurpurMC/Purpur@439f15db Updated Upstream (Paper)
PurpurMC/Purpur@46a28b93 [ci/skip] update version in README
PurpurMC/Purpur@162bd288 Updated Upstream (Paper)
PurpurMC/Purpur@afcdf9bb Updated Upstream (Paper)
* fix random tick order
Signed-off-by: hayanesuru <hayanesuru@outlook.jp>
* update optimize random tick
* fix mob spawning over limit
* optimize mob spawning
* fix FastBitRadixSort memory leak
* optimize brain collections
* [ci/skip] update comments
* Revert "fix FastBitRadixSort memory leak"
This reverts commit bdea683525.
* optimize brain collections
* fix async mob spawning data race
* [ci/skip] cleanup
* remove hash lookup in optimize random tick
* Updated Upstream (Paper/Purpur)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@803baf0b Support hidden entities in Waypoints (#12715)
PaperMC/Paper@1814d8b4 build: publish to fill (#12717)
PaperMC/Paper@e454fef4 Add support for private constructors in plugin main classes (#12652)
PaperMC/Paper@d0e808f4 Move player to correct position in vehicle move packet handler
PaperMC/Paper@46b4b0b8 Improve keepalive ping system
PaperMC/Paper@38c1ddb5 Add and use FeatureHooks.getAllEntities
PaperMC/Paper@2f083acb Ensure player entity schedulers are ticked when they are dead
PaperMC/Paper@7c90c7c4 Optimise EntityScheduler ticking
PaperMC/Paper@aa6ee44a Re-add global region scheduler tick erroneously removed in last commit
PaperMC/Paper@d7510efc Fix #12722 (#12726)
PaperMC/Paper@0caf75f8 Fix #12721 (#12725)
PaperMC/Paper@bee28792 Adventure 4.23.0 (#12690)
PaperMC/Paper@692e93a9 Fix MC-299110
PaperMC/Paper@ea10fa4a Don't mutate the position of Items for MC-4 Fix (#12702)
PaperMC/Paper@aa6cd74c Remove unnecesary item check for ServerboundPlayerActionPacket RELEASE_USE_ITEM (#12668)
PaperMC/Paper@c9e89f49 Expose arrow velocity in EntityShootBowEvent for mobs (#12688)
PaperMC/Paper@7ec3174a Jump out of experimental phase
PaperMC/Paper@4e1a2555 Update try catch for command handling
PaperMC/Paper@e382e687 Fix 0 yield on explosion events
PaperMC/Paper@35b2c6ec Use dropped item for stats info (#12747)
PaperMC/Paper@bd79e20c [ci/skip] PluginManager#getPlugin and PluginManager#isPluginEnabled are case-insensitive (#12723)
Purpur Changes:
PurpurMC/Purpur@4a5974cf Updated Upstream (Paper)
PurpurMC/Purpur@3893bba0 this is important...
PurpurMC/Purpur@47e758fb Updated Upstream (Paper)
* Update PWT patch
* cleanup
* fix playermobcaps command
* fix Didn't fill chunk buffer in async chunk sending
* cleanup
* fix HurtByTargetGoal npe
* optimize collectSpawningChunks (#382)
* optimize collectSpawningChunks
* add bit set
* cleanup
* cleanup
* cleanup
* cleanup
* Updated Upstream (Paper/Purpur)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@57c202e0 Allow adventure nbt codec to parse all tags
Purpur Changes:
PurpurMC/Purpur@a4776d7b Updated Upstream (Paper)
PurpurMC/Purpur@dfd8a7ad Fix phantom going at high speed when ridden (#1680)
* Fix diff
---------
Signed-off-by: hayanesuru <hayanesuru@outlook.jp>
Co-authored-by: hayanesuru <hayanesuru@outlook.jp>
76 lines
4.2 KiB
Diff
76 lines
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
|
|
Date: Mon, 1 Nov 2077 00:00:00 +0800
|
|
Subject: [PATCH] Async structure locate api
|
|
|
|
This patch depends on Asynchronous locator patch.
|
|
|
|
Added some asynchronous structure locate methods in World,
|
|
requires async-locator to be enabled in Leaf config, or else it will fall back to sync methods.
|
|
|
|
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
|
|
index f75b76bf5c0025d4f74037de435d9cb1aa8defee..0f1a6ac47c1b6d66d611a4c9bb0198b07d3e7a1c 100644
|
|
--- a/src/main/java/org/bukkit/World.java
|
|
+++ b/src/main/java/org/bukkit/World.java
|
|
@@ -4102,6 +4102,60 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|
@Nullable
|
|
StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
|
|
|
|
+ // Leaf start - Async structure locate api
|
|
+ /**
|
|
+ * Find the closest nearby structure of a given {@link StructureType} asynchronously.
|
|
+ * <p>
|
|
+ * The {@code radius} is not a rigid square radius. Each structure may alter
|
|
+ * how many chunks to check for each iteration. Do not assume that only a
|
|
+ * radius x radius chunk area will be checked. For example,
|
|
+ * {@link StructureType#WOODLAND_MANSION} can potentially check up to 20,000
|
|
+ * blocks away (or more) regardless of the radius used.
|
|
+ * <p>
|
|
+ * This will <i>not</i> load or generate chunks.
|
|
+ * <p>
|
|
+ * The difference between searching for a {@link StructureType} and a
|
|
+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
|
|
+ * {@link Structure Structures} while searching for a {@link Structure}
|
|
+ * while only search for the given {@link Structure}.
|
|
+ *
|
|
+ * @param origin where to start looking for a structure
|
|
+ * @param structureType the type of structure to find
|
|
+ * @param radius the radius, in chunks, around which to search
|
|
+ * @param findUnexplored true to only find unexplored structures
|
|
+ * @param afterComplete the action to perform once the search is complete.
|
|
+ * @see #locateNearestStructureAsync(Location, Structure, int, boolean, Consumer)
|
|
+ */
|
|
+ @org.jetbrains.annotations.ApiStatus.Experimental
|
|
+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
|
|
+
|
|
+ /**
|
|
+ * Find the closest nearby structure of a given {@link Structure} asynchronously.
|
|
+ * <p>
|
|
+ * The {@code radius} is not a rigid square radius. Each structure may alter
|
|
+ * how many chunks to check for each iteration. Do not assume that only a
|
|
+ * radius x radius chunk area will be checked. For example,
|
|
+ * {@link Structure#MANSION} can potentially check up to 20,000 blocks away
|
|
+ * (or more) regardless of the radius used.
|
|
+ * <p>
|
|
+ * This will <i>not</i> load or generate chunks.
|
|
+ * <p>
|
|
+ * The difference between searching for a {@link StructureType} and a
|
|
+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
|
|
+ * {@link Structure Structures} while searching for a {@link Structure}
|
|
+ * while only search for the given {@link Structure}.
|
|
+ *
|
|
+ * @param origin where to start looking for a structure
|
|
+ * @param structure the structure to find
|
|
+ * @param radius the radius, in chunks, around which to search
|
|
+ * @param findUnexplored true to only find unexplored structures
|
|
+ * @param afterComplete the action to perform on server thread once the search is complete.
|
|
+ * @see #locateNearestStructureAsync(Location, StructureType, int, boolean, Consumer)
|
|
+ */
|
|
+ @org.jetbrains.annotations.ApiStatus.Experimental
|
|
+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
|
|
+ // Leaf end - Async structure locate api
|
|
+
|
|
// Paper start
|
|
/**
|
|
* Locates the nearest biome based on an origin, biome type, and radius to search.
|