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Leaf/patches/server/0126-Reduce-object-complexity-to-make-block-isValid-calls.patch
2024-11-10 17:34:53 -05:00

90 lines
5.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Mon, 7 Oct 2024 10:59:17 -0400
Subject: [PATCH] Reduce object complexity to make block isValid calls more
efficient
diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
index 4eab34f932ae564aa038cecf4426b9f74a513ee7..3b553138f7fb5f19aa303ec18317b8258f10ce7e 100644
--- a/src/main/java/net/minecraft/world/level/block/Block.java
+++ b/src/main/java/net/minecraft/world/level/block/Block.java
@@ -109,6 +109,7 @@ public class Block extends BlockBehaviour implements ItemLike {
// Paper end
@Nullable
private String descriptionId;
+ private int descriptionIdHash; // Leaf - Reduce object complexity to make block isValid calls more efficient
@Nullable
private Item item;
private static final int CACHE_SIZE = 2048;
@@ -481,6 +482,16 @@ public class Block extends BlockBehaviour implements ItemLike {
return this.descriptionId;
}
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ public int getDescriptionIdHash() {
+ if (this.descriptionIdHash == 0) {
+ this.descriptionIdHash = getDescriptionId().hashCode();
+ }
+
+ return this.descriptionIdHash;
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
+
public void fallOn(Level world, BlockState state, BlockPos pos, Entity entity, float fallDistance) {
entity.causeFallDamage(fallDistance * fallDistanceMultiplier, fallDamageMultiplier, entity.damageSources().fall()); // Purpur
}
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
index 96b99aab3720e5bdf293fd4a95944c7218ce43c0..0577b192853b591db49c9c77ae536492e0fb4888 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
@@ -269,6 +269,7 @@ public class BlockEntityType<T extends BlockEntity> {
public static final BlockEntityType<VaultBlockEntity> VAULT = register("vault", BlockEntityType.Builder.of(VaultBlockEntity::new, Blocks.VAULT));
private final BlockEntityType.BlockEntitySupplier<? extends T> factory;
public final Set<Block> validBlocks;
+ public final it.unimi.dsi.fastutil.ints.IntOpenHashSet validBlocksByIdHash = new it.unimi.dsi.fastutil.ints.IntOpenHashSet(0); // Leaf - Reduce object complexity to make block isValid calls more efficient
private final Type<?> dataType;
private final Holder.Reference<BlockEntityType<?>> builtInRegistryHolder = BuiltInRegistries.BLOCK_ENTITY_TYPE.createIntrusiveHolder(this);
@@ -290,6 +291,13 @@ public class BlockEntityType<T extends BlockEntity> {
this.factory = factory;
this.validBlocks = blocks;
this.dataType = type;
+
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ for (Block block : blocks) {
+ int idHash = block.getDescriptionIdHash();
+ this.validBlocksByIdHash.add(idHash);
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
}
@Nullable
@@ -301,6 +309,13 @@ public class BlockEntityType<T extends BlockEntity> {
return this.validBlocks.contains(state.getBlock());
}
+ // Leaf start - Reduce object complexity to make block isValid calls more efficient
+ public boolean isValidByIdHash(BlockState state) {
+ int idHash = state.getBlock().getDescriptionIdHash();
+ return this.validBlocksByIdHash.contains(idHash);
+ }
+ // Leaf end - Reduce object complexity to make block isValid calls more efficient
+
@Nullable
public Holder.Reference<BlockEntityType<?>> builtInRegistryHolder() {
return this.builtInRegistryHolder;
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 308fde6ec1df5dce8e6c323f0cb07a99451a086e..ae693e08434d251ee57b89d606d3cbd51288d496 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -1056,7 +1056,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
try {
BlockState iblockdata = LevelChunk.this.getBlockState(blockposition);
- if (this.blockEntity.getType().isValid(iblockdata)) {
+ if (this.blockEntity.getType().isValidByIdHash(iblockdata)) { // Leaf - Reduce object complexity to make block isValid calls more efficient
this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity);
this.loggedInvalidBlockState = false;
// Paper start - Remove the Block Entity if it's invalid