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Leaf/leaf-server/minecraft-patches/features/0198-SparklyPaper-Reset-dirty-flag-when-loading-maps-from.patch
2025-06-14 03:34:46 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 5 Jun 2024 15:20:00 -0300
Subject: [PATCH] SparklyPaper: Reset dirty flag when loading maps from the
disk
By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
This also slows down world saving a lot if you have a lot of maps
diff --git a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
index d62ff9ebd4b55e1a9a0b51e84be868d844e5a954..8abf2160ae5df851e218f78ce1bfb8350df2bc28 100644
--- a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
+++ b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
@@ -160,6 +160,7 @@ public class MapItemSavedData extends SavedData {
}
this.vanillaRender.buffer = colors.array(); // Paper - Use Vanilla map renderer when possible
+ this.setDirty(false); // SparklyPaper - reset dirty flag when loading maps from the disk (context for updates: this modification is at the end of the map "load" function)
}
public static MapItemSavedData createFresh(