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Leaf/leaf-server/minecraft-patches/features/0063-Remove-stream-in-PlayerSensor.patch
Dreeam 01fa6ac227 Add Leaf Commands (WIP)
* Added Leaf Commands base
* Added WIP /leaf reload
* Added /leaf version
* Change /gale permission to OP as default
2025-02-22 03:15:42 -05:00

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3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Tue, 9 Nov 2077 00:00:00 +0800
Subject: [PATCH] Remove stream in PlayerSensor
Stream operations in PlayerSensor take too much time
while ticking Villager farms, so just replace it with for loop =-=
Before: 164ms
After: 18ms
diff --git a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
index 6233e6b48aaa69ba9f577d0b480b1cdf2f55d16e..996c93f2b7ffd83134535f75c0ead45cc34ef13c 100644
--- a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
+++ b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
@@ -22,17 +22,40 @@ public class PlayerSensor extends Sensor<LivingEntity> {
@Override
protected void doTick(ServerLevel level, LivingEntity entity) {
- List<Player> list = level.players()
- .stream()
- .filter(EntitySelector.NO_SPECTATORS)
- .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity)))
- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
- .collect(Collectors.toList());
+ // Leaf start - Remove stream in PlayerSensor
+ List<Player> list = new java.util.ArrayList<>();
+ for (Player serverPlayer : level.players()) {
+ if (!EntitySelector.NO_SPECTATORS.test(serverPlayer)) {
+ continue;
+ }
+ if (!entity.closerThan(serverPlayer, this.getFollowDistance(entity))) {
+ continue;
+ }
+
+ list.add(serverPlayer);
+ }
+ list.sort(Comparator.comparingDouble(entity::distanceToSqr));
+ // Leaf end - Remove stream in PlayerSensor
Brain<?> brain = entity.getBrain();
brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
- List<Player> list1 = list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList());
+ // Leaf start - Remove stream in PlayerSensor
+ List<Player> list1 = new java.util.ArrayList<>();
+ for (Player player : list) {
+ if (isEntityTargetable(level, entity, player)) {
+ list1.add(player);
+ }
+ }
+ // Leaf end - Remove stream in PlayerSensor
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list1.isEmpty() ? null : list1.get(0));
- Optional<Player> optional = list1.stream().filter(player -> isEntityAttackable(level, entity, player)).findFirst();
+ // Leaf start - Remove stream in PlayerSensor
+ Optional<Player> optional = Optional.empty();
+ for (Player player : list1) {
+ if (isEntityAttackable(level, entity, player)) {
+ optional = Optional.of(player);
+ break;
+ }
+ }
+ // Leaf end - Remove stream in PlayerSensor
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
}