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https://github.com/Winds-Studio/Leaf.git
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50 lines
2.5 KiB
Diff
50 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Yive <6853318+Yive@users.noreply.github.com>
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Date: Tue, 6 May 2025 10:12:32 -0700
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Subject: [PATCH] Pluto: reduce allocation
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Original license: GPL-3.0
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Original project: https://github.com/Yive/Pluto
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diff --git a/alternate/current/wire/WireHandler.java b/alternate/current/wire/WireHandler.java
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index 259b301b2c8b64cb7974a235afb260e0e991af54..2c3dcd7e21f5e79ec12c9ffff3cd3c7f9da28b73 100644
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--- a/alternate/current/wire/WireHandler.java
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+++ b/alternate/current/wire/WireHandler.java
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@@ -136,6 +136,8 @@ import net.minecraft.world.level.redstone.Redstone;
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*/
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public class WireHandler {
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+ private static final UpdateOrder[] UPDATE_ORDERS = UpdateOrder.values(); // Pluto - reduce allocation
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+
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public static class Directions {
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public static final Direction[] ALL = { Direction.WEST, Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.DOWN, Direction.UP };
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@@ -489,7 +491,7 @@ public class WireHandler {
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}
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}
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- updateOrder = UpdateOrder.values()[level.paperConfig().misc.alternateCurrentUpdateOrder.ordinal()];
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+ updateOrder = UPDATE_ORDERS[level.paperConfig().misc.alternateCurrentUpdateOrder.ordinal()]; // Pluto - reduce allocation
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}
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/**
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diff --git a/net/minecraft/world/entity/SpawnPlacementTypes.java b/net/minecraft/world/entity/SpawnPlacementTypes.java
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index a18f4c2f6b8ab6fdcafc9345a1c3ba80d5114124..0a19c8bde1aba16ad9a63f18e071c9b0eabe313b 100644
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--- a/net/minecraft/world/entity/SpawnPlacementTypes.java
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+++ b/net/minecraft/world/entity/SpawnPlacementTypes.java
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@@ -25,12 +25,12 @@ public interface SpawnPlacementTypes {
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@Override
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public boolean isSpawnPositionOk(LevelReader level, BlockPos pos, @Nullable EntityType<?> entityType) {
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if (entityType != null && level.getWorldBorder().isWithinBounds(pos)) {
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- BlockPos blockPos = pos.above();
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+ // BlockPos blockPos = pos.above(); // Pluto - reduce allocation
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BlockPos blockPos1 = pos.below();
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BlockState blockState = level.getBlockState(blockPos1);
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return blockState.isValidSpawn(level, blockPos1, entityType)
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&& this.isValidEmptySpawnBlock(level, pos, entityType)
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- && this.isValidEmptySpawnBlock(level, blockPos, entityType);
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+ && this.isValidEmptySpawnBlock(level, pos.above(), entityType); // Pluto - reduce allocation
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} else {
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return false;
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}
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