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Leaf/leaf-server/minecraft-patches/features/0197-SparklyPaper-Reset-dirty-flag-when-loading-maps-from.patch
2025-04-18 04:38:18 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 5 Jun 2024 15:20:00 -0300
Subject: [PATCH] SparklyPaper: Reset dirty flag when loading maps from the
disk
By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
This also slows down world saving a lot if you have a lot of maps
diff --git a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
index df471cd42f4084facb895b229c261b685054c3ae..3e84cb0fe6efa95ccede9ead29cafbf1afb717d9 100644
--- a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
+++ b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
@@ -160,6 +160,7 @@ public class MapItemSavedData extends SavedData {
}
this.vanillaRender.buffer = colors.array(); // Paper - Use Vanilla map renderer when possible
+ this.setDirty(false); // SparklyPaper - reset dirty flag when loading maps from the disk (context for updates: this modification is at the end of the map "load" function)
}
public static MapItemSavedData createFresh(