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23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Wed, 5 Jun 2024 15:20:00 -0300
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Subject: [PATCH] SparklyPaper: Reset dirty flag when loading maps from the
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disk
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By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
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This also slows down world saving a lot if you have a lot of maps
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diff --git a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
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index df471cd42f4084facb895b229c261b685054c3ae..3e84cb0fe6efa95ccede9ead29cafbf1afb717d9 100644
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--- a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
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+++ b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
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@@ -160,6 +160,7 @@ public class MapItemSavedData extends SavedData {
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}
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this.vanillaRender.buffer = colors.array(); // Paper - Use Vanilla map renderer when possible
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+ this.setDirty(false); // SparklyPaper - reset dirty flag when loading maps from the disk (context for updates: this modification is at the end of the map "load" function)
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}
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public static MapItemSavedData createFresh(
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