9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-27 19:09:22 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0101-Remove-UseItemOnPacket-Too-Far-check.patch
Dreeam 3c25377465 Drop some unused patches
ClassInstanceMultiMap belongs to Minecraft vanilla entity storage.
And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system).
However these patches might be useful for vanilla entity storage if is used.
2025-07-09 04:20:02 +08:00

29 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Fri, 18 Nov 2022 23:26:16 -0500
Subject: [PATCH] Remove UseItemOnPacket Too Far check
This Check is added in 1.17.x -> 1.18.x that updated by Mojang.
By removing this check, it gives ability for hackers to use some modules of hack clients.
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 53200e2f90d76a54254f819a2f419e298975a367..1fda5f9d285a51fd642369b4cc32826c38019c69 100644
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2122,8 +2122,13 @@ public class ServerGamePacketListenerImpl
BlockPos blockPos = hitResult.getBlockPos();
if (this.player.canInteractWithBlock(blockPos, 1.0)) {
Vec3 vec3 = location.subtract(Vec3.atCenterOf(blockPos));
- double d = 1.0000001;
- if (Math.abs(vec3.x()) < 1.0000001 && Math.abs(vec3.y()) < 1.0000001 && Math.abs(vec3.z()) < 1.0000001) {
+ // Leaf start - Remove UseItemOnPacket Too Far check
+ //double d = 1.0000001;
+ final double maxDistance = org.dreeam.leaf.config.modules.gameplay.ConfigurableMaxUseItemDistance.maxUseItemDistance;
+ if (maxDistance <= 0
+ || (Math.abs(vec3.x()) < maxDistance && Math.abs(vec3.y()) < maxDistance && Math.abs(vec3.z()) < maxDistance)
+ ) {
+ // Leaf end - Remove UseItemOnPacket Too Far check
Direction direction = hitResult.getDirection();
this.player.resetLastActionTime();
int maxY = this.player.level().getMaxY();