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Leaf/leaf-server/minecraft-patches/features/0172-Add-configurable-death-item-drop-knockback-settings.patch
2025-06-11 03:59:45 +08:00

32 lines
2.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: adabugra <57899270+adabugra@users.noreply.github.com>
Date: Thu, 15 May 2025 19:09:04 +0300
Subject: [PATCH] Add configurable death item drop knockback settings
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 4d32ba245eb204231af791a65142932a18b4f3f6..e6414643d4c44bcf22d17bf185cc288d2a4f8399 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -1099,7 +1099,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
if (!keepInventory) {
for (ItemStack item : this.getInventory().getContents()) {
if (!item.isEmpty() && !EnchantmentHelper.has(item, net.minecraft.world.item.enchantment.EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP)) {
- loot.add(new DefaultDrop(item, stack -> this.drop(stack, true, false, false))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event)
+ loot.add(new DefaultDrop(item, stack -> this.drop(stack, org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.dropAround, false, false))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event) // Leaf - Add configurable death item drop knockback settings
}
}
}
@@ -2851,9 +2851,9 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
}
if (dropAround) {
- float f = this.random.nextFloat() * 0.5F;
+ float f = this.random.nextFloat() * (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.horizontalForce; // Leaf - Add configurable death item drop knockback settings
float f1 = this.random.nextFloat() * (float) (Math.PI * 2);
- itemEntity.setDeltaMovement(-Mth.sin(f1) * f, 0.2F, Mth.cos(f1) * f);
+ itemEntity.setDeltaMovement(-Mth.sin(f1) * f, (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.verticalForce, Mth.cos(f1) * f); // Leaf - Add configurable death item drop knockback settings
} else {
float f = 0.3F;
float f1 = Mth.sin(this.getXRot() * (float) (Math.PI / 180.0));