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Leaf/leaf-server/minecraft-patches/features/0111-Optimize-checking-nearby-players-for-spawning.patch
2025-06-11 03:59:45 +08:00

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3.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 8 Feb 2025 05:32:30 +0100
Subject: [PATCH] Optimize checking nearby players for spawning
diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
index c55c8e9b777e4999a8a8de6d821b53245dc578c2..f3be481a92b4f5403809c38d3b3431f4096d7a2e 100644
--- a/net/minecraft/server/level/ChunkMap.java
+++ b/net/minecraft/server/level/ChunkMap.java
@@ -719,7 +719,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
private boolean anyPlayerCloseEnoughForSpawningInternal(ChunkPos chunkPos, boolean reducedRange) {
- double blockRange; // Paper - use from event
+ //double blockRange; // Paper - use from event // Leaf - Optimize checking nearby players for spawning - move down
// Spigot end
// Paper start - chunk tick iteration optimisation
final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getNearbyPlayers().getPlayers(
@@ -731,23 +731,39 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
final ServerPlayer[] raw = players.getRawDataUnchecked();
final int len = players.size();
+ // Leaf start - Optimize checking nearby players for spawning
+ // Precompute chunk center once
+ // inline, copy from SectionPos#sectionToBlockCoord
+ final double centerX = (chunkPos.x << 4) + 8;
+ final double centerZ = (chunkPos.z << 4) + 8;
- Objects.checkFromIndexSize(0, len, raw.length);
for (int i = 0; i < len; ++i) {
final ServerPlayer serverPlayer = raw[i];
- // Paper start - PlayerNaturallySpawnCreaturesEvent
- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
- blockRange = 16384.0D;
+
+ if (serverPlayer.isSpectator()) continue; // Skip spectators early
+
+ final double blockRangeSquared;
+
if (reducedRange) {
- event = serverPlayer.playerNaturallySpawnedEvent;
+ // Handle reduced range from PlayerNaturallySpawnCreaturesEvent
+ // Paper start - PlayerNaturallySpawnCreaturesEvent
+ final com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = serverPlayer.playerNaturallySpawnedEvent;
if (event == null || event.isCancelled()) continue;
- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ final int spawnRadius = event.getSpawnRadius();
+ blockRangeSquared = (double) (spawnRadius * spawnRadius) * 256.0; // (radius << 4)^2
+ // Paper end - PlayerNaturallySpawnCreaturesEvent
+ } else {
+ blockRangeSquared = 16384.0D; // Default 128^2
}
- // Paper end - PlayerNaturallySpawnCreaturesEvent
- if (this.playerIsCloseEnoughForSpawning(serverPlayer, chunkPos, blockRange)) {
+
+ // Calculate squared distance using precomputed center
+ final double dx = serverPlayer.getX() - centerX;
+ final double dz = serverPlayer.getZ() - centerZ;
+ if (dx * dx + dz * dz < blockRangeSquared) {
return true;
}
}
+ // Leaf end - Optimize checking nearby players for spawning
return false;
// Paper end - chunk tick iteration optimisation