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Leaf/leaf-server/minecraft-patches/features/0110-SparklyPaper-Reset-dirty-flag-when-loading-maps-from.patch
2025-06-11 03:59:45 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 5 Jun 2024 15:20:00 -0300
Subject: [PATCH] SparklyPaper: Reset dirty flag when loading maps from the
disk
By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
This also slows down world saving a lot if you have a lot of maps
diff --git a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
index 27f8a22d798a17dbd5949d1b6ff0526837fe91d5..59829bb134555d96edcf4cbb844ccacb88c44961 100644
--- a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
+++ b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
@@ -198,6 +198,7 @@ public class MapItemSavedData extends SavedData {
}
}
+ mapItemSavedData.setDirty(false); // SparklyPaper - reset dirty flag when loading maps from the disk (context for updates: this modification is at the end of the map "load" function)
return mapItemSavedData;
}