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Leaf/leaf-server/minecraft-patches/features/0260-Add-configurable-death-item-drop-knockback-settings.patch
2025-06-11 05:20:38 +08:00

36 lines
2.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: adabugra <57899270+adabugra@users.noreply.github.com>
Date: Thu, 15 May 2025 19:09:04 +0300
Subject: [PATCH] Add configurable death item drop knockback settings
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 0c81dca5905c2d4c166661dc3473b0c1e9aa5265..373059fcccdab0a918aa1d1a4a613fb62fef8a18 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -1053,7 +1053,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
if (!keepInventory) {
for (ItemStack item : this.getInventory().getContents()) {
if (!item.isEmpty() && !EnchantmentHelper.has(item, net.minecraft.world.item.enchantment.EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP)) {
- loot.add(new DefaultDrop(item, stack -> this.drop(stack, true, false, false, null))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event)
+ loot.add(new DefaultDrop(item, stack -> this.drop(stack, org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.dropAround, false, false, null))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event) // Leaf - Add configurable death item drop knockback settings
}
}
}
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index 0f717ee9e977ece4f30e66d9d1caf6bb7beecda7..620ddc31b4ff91713aaa6f4c54998ea66670951d 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -4088,9 +4088,9 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
if (randomizeMotion) {
- float f = this.random.nextFloat() * 0.5F;
+ float f = this.random.nextFloat() * (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.horizontalForce; // Leaf - Add configurable death item drop knockback settings
float f1 = this.random.nextFloat() * (float) (Math.PI * 2);
- itemEntity.setDeltaMovement(-Mth.sin(f1) * f, 0.2F, Mth.cos(f1) * f);
+ itemEntity.setDeltaMovement(-Mth.sin(f1) * f, (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.verticalForce, Mth.cos(f1) * f); // Leaf - Add configurable death item drop knockback settings
} else {
float f = 0.3F;
float f1 = Mth.sin(this.getXRot() * (float) (Math.PI / 180.0));