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Leaf/leaf-server/minecraft-patches/features/0237-Prevent-double-chunk-retrieving-in-entity-fluid-push.patch
2025-06-11 05:20:38 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Wed, 26 Mar 2025 15:47:14 -0400
Subject: [PATCH] Prevent double chunk retrieving in entity fluid pushing check
and fluid height updating
This patch is based on the following patch:
"Reduce entity fluid lookups if no fluids"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 82096e6b187e63ad3e848b9757ba2152e8c642b4..e0db9281f023a09d69479f28a7c8f681641f642f 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -4610,10 +4610,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// Paper start - optimise collisions
public boolean updateFluidHeightAndDoFluidPushing(final TagKey<Fluid> fluid, final double flowScale) {
- if (this.touchingUnloadedChunk()) {
- return false;
- }
-
+ // Leaf - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
final AABB boundingBox = this.getBoundingBox().deflate(1.0E-3);
final Level world = this.level;
@@ -4649,7 +4646,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
- final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false).getSections();
+ // Leaf start - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
+ final net.minecraft.world.level.chunk.ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false);
+ if (chunk == null) continue;
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+ // Leaf end - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
// bound y
for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {