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Leaf/leaf-server/minecraft-patches/features/0226-Use-BFS-on-getSlopeDistance.patch
2025-06-11 05:20:38 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Wed, 19 Mar 2025 18:41:56 +0100
Subject: [PATCH] Use BFS on getSlopeDistance
Uses Breadth First Search (BFS) to optimize getSlopeDistance
Paper: ~75ms
Leaf: ~48ms (-36%)
This should help drastically on the farms that use actively changing fluids.
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index f4b9d0bcf305d99d39e530c3369faaec60bbc5a8..a311f81b7f34f2c988ebcd792ca87dfd7b175f96 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1441,6 +1441,10 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
this.emptyTime = 0;
}
+ // Leaf start - Use BFS on getSlopeDistance
+ public it.unimi.dsi.fastutil.longs.LongSet slopeDistanceCacheVisited = new it.unimi.dsi.fastutil.longs.LongOpenHashSet(512);
+ public net.minecraft.world.level.material.FlowingFluid.SlopeDistanceNodeDeque slopeDistanceCacheQueue = new net.minecraft.world.level.material.FlowingFluid.SlopeDistanceNodeDeque();
+ // Leaf end - Use BFS on getSlopeDistance
private void tickFluid(BlockPos pos, Fluid fluid) {
BlockState blockState = this.getBlockState(pos);
FluidState fluidState = blockState.getFluidState();
diff --git a/net/minecraft/world/level/material/FlowingFluid.java b/net/minecraft/world/level/material/FlowingFluid.java
index 4625bd55e1cb01dfb9921dcd033f05b4a8f9ad74..a1c6a30c1e446955b409d1f00c602db06c1e9813 100644
--- a/net/minecraft/world/level/material/FlowingFluid.java
+++ b/net/minecraft/world/level/material/FlowingFluid.java
@@ -342,32 +342,124 @@ public abstract class FlowingFluid extends Fluid {
protected abstract void beforeDestroyingBlock(LevelAccessor level, BlockPos pos, BlockState state);
- protected int getSlopeDistance(LevelReader level, BlockPos pos, int depth, Direction direction, BlockState state, FlowingFluid.SpreadContext spreadContext) {
- int i = 1000;
+ // Leaf start - Use BFS on getSlopeDistance
+ protected int getSlopeDistance(LevelReader level, BlockPos startPos, int initialDepth, Direction excludedDirection, BlockState startState, FlowingFluid.SpreadContext spreadContext) {
+ it.unimi.dsi.fastutil.longs.LongSet visited = ((ServerLevel) level).slopeDistanceCacheVisited;
+ SlopeDistanceNodeDeque queue = ((ServerLevel) level).slopeDistanceCacheQueue;
+ visited.clear();
+ queue.clear();
+
+ for (Direction dir : Direction.Plane.HORIZONTAL) {
+ if (dir == excludedDirection) continue;
+
+ BlockPos neighborPos = startPos.relative(dir); // immutable
+ BlockState neighborState = spreadContext.getBlockStateIfLoaded(neighborPos);
+ if (neighborState == null) continue;
+
+ // Check if the fluid can actually pass through to this first neighbor before adding
+ FluidState neighborFluidState = neighborState.getFluidState();
+ if (!this.canPassThrough(level, this.getFlowing(), startPos, startState, dir, neighborPos, neighborState, neighborFluidState)) {
+ continue;
+ }
+ long visitKey = encodeSlopeNode(neighborPos, dir.getOpposite());
+ if (visited.add(visitKey)) {
+ queue.add(new FlowingFluid.SlopeDistanceNode(neighborPos, initialDepth, dir.getOpposite(), neighborState));
+ }
+ }
- for (Direction direction1 : Direction.Plane.HORIZONTAL) {
- if (direction1 != direction) {
- BlockPos blockPos = pos.relative(direction1);
- BlockState blockState = spreadContext.getBlockStateIfLoaded(blockPos); // Paper - Prevent chunk loading from fluid flowing
- if (blockState == null) continue; // Paper - Prevent chunk loading from fluid flowing
- FluidState fluidState = blockState.getFluidState();
- if (this.canPassThrough(level, this.getFlowing(), pos, state, direction1, blockPos, blockState, fluidState)) {
- if (spreadContext.isHole(blockPos)) {
- return depth;
- }
+ int slopeFindDistance = this.getSlopeFindDistance(level);
+ int minDistance = 1000;
- if (depth < this.getSlopeFindDistance(level)) {
- int slopeDistance = this.getSlopeDistance(level, blockPos, depth + 1, direction1.getOpposite(), blockState, spreadContext);
- if (slopeDistance < i) {
- i = slopeDistance;
- }
- }
+ // Process the queue
+ while (!queue.isEmpty()) {
+ FlowingFluid.SlopeDistanceNode current = queue.poll();
+ if (spreadContext.isHole(current.pos)) {
+ return current.depth;
+ }
+
+ if (current.depth >= slopeFindDistance) continue;
+
+ for (Direction dir : Direction.Plane.HORIZONTAL) {
+ if (dir == current.excludedDir) continue;
+
+ BlockPos nextPos = current.pos.relative(dir); // immutable
+ BlockState nextState = spreadContext.getBlockStateIfLoaded(nextPos);
+ if (nextState == null) continue;
+
+ FluidState nextFluidState = nextState.getFluidState();
+ if (!this.canPassThrough(level, this.getFlowing(), current.pos, current.state, dir, nextPos, nextState, nextFluidState)) {
+ continue;
+ }
+
+ long visitKey = encodeSlopeNode(nextPos, dir.getOpposite());
+ if (visited.add(visitKey)) {
+ queue.add(new FlowingFluid.SlopeDistanceNode(nextPos, current.depth + 1, dir.getOpposite(), nextState));
}
}
}
- return i;
+ return minDistance;
+ }
+
+ private static long encodeSlopeNode(BlockPos pos, Direction excludedDir) {
+ return ((long) pos.getX() & 0xFFFFFFFFL) << 32 | ((long) pos.getZ() & 0xFFFFFFFFL) << 4 | (excludedDir.ordinal() & 0x0F);
+ }
+
+ public static class SlopeDistanceNodeDeque {
+ private SlopeDistanceNode[] array;
+ private int length;
+ private int start;
+ private int end;
+
+ public SlopeDistanceNodeDeque() {
+ array = new SlopeDistanceNode[256];
+ length = array.length;
+ }
+
+ /*
+ private int size() {
+ int apparent = end - start;
+ return apparent >= 0 ? apparent : length + apparent;
+ }
+ */
+
+ private void clear() {
+ start = 0;
+ end = 0;
+ }
+
+ private boolean isEmpty() {
+ return end == start || (end <= start && length == start - end);
+ }
+
+ private SlopeDistanceNode poll() {
+ final SlopeDistanceNode t = array[start];
+ if (++start == length) start = 0;
+ return t;
+ }
+
+ private void add(final SlopeDistanceNode node) {
+ array[end++] = node;
+ if (end == length) end = 0;
+ if (end == start) resize(length, 2 * length);
+ }
+
+ private void resize(final int size, final int newLength) {
+ final SlopeDistanceNode[] newArray = new SlopeDistanceNode[newLength];
+ if (size != 0) {
+ System.arraycopy(array, start, newArray, 0, length - start);
+ System.arraycopy(array, 0, newArray, length - start, end);
+ }
+ start = 0;
+ end = size;
+ array = newArray;
+ length = newLength;
+ }
+ }
+
+ private record SlopeDistanceNode(BlockPos pos, int depth, Direction excludedDir, BlockState state) {
}
+ // Leaf end - Use BFS on getSlopeDistance
boolean isWaterHole(BlockGetter level, BlockPos pos, BlockState state, BlockPos belowPos, BlockState belowState) {
return canPassThroughWall(Direction.DOWN, level, pos, state, belowPos, belowState)